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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Jkaplan92

Looking for some input.

2 posts in this topic

Hi guys. I was hoping I could get some input/advice from some people who work or have worked in the video game industry. I'm currently a junior at a business school where I'm studying business administration with an emphasis on finance (basically a finance/investing degree). I've been an avid gamer since I was about 6, and getting into the video games industry has always been something that I thought would be cool, but up until recently it was always something that I felt like I shouldn't pursue due to outside influences.

I haven't been terribly interested in what I'm studying, and this summer I started asking myself if pursuing a career in finance was something that I really wanted to do. I'm still not sure exactly what the right thing for me to do is, but I have a passion for video games and I've decided that I'm going to take a semester off of school and try to get some degree of exposure in the video game industry. I know a little bit of html but beyond that I have no coding knowledge, and I've heard that QA can be a starting point for aspiring designers who lack a background in programming.

Getting to the point... I guess I'm just looking for some advice as to how to go about this. Is QA the right place to start for someone in my position? I would like to do something that will help me decide if game design is path that I'd like to pursue further or not, and I'd like to do something will allow me to develop and learn so that I can eventually make it into design.

So to put it simply:

Is QA a good starting point for aspiring designers with limited programming knowledge?

What are companies looking for in QA testers in terms of experience/credentials. I have some work experience and I've played a lot of games and played a lot of games competitively (not sure if that helps or not?).

Are there any other options besides QA that I should be considering?

What is the nature of QA jobs? I hear that they're mostly on a contract basis, does that essentially mean that once the game is released you're kind of done unless the company puts you on another project?

Really appreciate it guys.
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I'll move you to our "[url="http://www.gamedev.net/forum/101-breaking-into-the-industry/"]Breaking Into The Industry[/url]" forum for this particular question -- there are some links in the [url="http://www.gamedev.net/page/reference/faq.php/_/breaking-into-the-industry-r16"]Breaking In Forum FAQ[/url] that will probably be a good start to answering your questions, and you might also find some good information in the pinned topics. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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[quote name='Jkaplan92' timestamp='1351913540' post='4996746']
1. Is QA a good starting point for aspiring designers with limited programming knowledge?
What are companies looking for in QA testers in terms of experience/credentials. I have some work experience and I've played a lot of games and played a lot of games competitively (not sure if that helps or not?).
What is the nature of QA jobs? I hear that they're mostly on a contract basis, does that essentially mean that once the game is released you're kind of done unless the company puts you on another project?

2. Are there any other options besides QA that I should be considering?
[/quote]

1. Please read FAQ 5.
2. Yes. Read some of the other FAQs.
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