I've noticed that my textures are grainy, and when I move the camera the grain(pixels) move around as well. I'm basically using the rastertek directx 11 tutorials, but converted them to use DirectXMath and the libraries I explained below.
I've uploaded a video on youtube that explains this better. Remember to turn on 720p and full screen viewing.
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I've tried to compare flags and such when loading the textures/compilers, but I haven't found anything. Does anyone know what could cause this? I can provide code if necessary.