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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Lesan

What if games were uncrackable?

28 posts in this topic

Re: Gavin Williams.

The data you present is fair and is good food for thought, but there are a couple of points to bare in mind...

1. How many of those people who participated in that study said what kind of games the play on their PCs? Are they playing the regular commercial releases such as StarCraft II, Call of Duty, Crysis or are they playing lots of free, cheap or low-spec games such as Mine Craft, Angry Birds or that sodding flash-driven Farming game? Or even playing on emulators for dead consoles or operating systems(DosBox)? o_O

2. How many PC titles, after their purchase, are bought back to the retailer when the customer demands they live up to "selling functioning goods"? The number of returned titles for the PC will out number those of returned console games. Some retailers even go as far as not selling PC titles, because of this.

...but something to also keep in mind is the topic at hand which is "what if games were uncrackable?" I just believe that piracy shouldn't be used as an excuse for PC game sales failing in comparison to console sales, when there are other factors to consider.
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lol @ the farming simulator [url="http://www.mcvuk.com/news/read/farming-simulator-sells-500-000-units/084560"]http://www.mcvuk.com/news/read/farming-simulator-sells-500-000-units/084560[/url] but I don't think that was the one you were referring to. Who would have thought that would be a raging success. But it (kinda) makes sense, coz people love tinkering and working on things ala Sims. It might be quite a peaceful and satisfying experience.

[quote]PC game sales failing in comparison to console sales[/quote]
Not failing. Just selling comparatively less. The market is different now, there are a number of consoles and gaming systems, each with their own culture and following. Desktop computer's and laptops are one of those systems. PC gaming can be a pretty serious affair, while console gaming is more casual and 'personally' social. So they each have their place, but they might not be naturally equal in terms of usage trends. I watch TV and movies in the living room more than I do at my desktop. And that's got nothing to do with the quality of the media. Because my computer can produce far better image and sound quality. There is an overall experience, there is the need sometimes just to relax on the couch and be entertained.

But I agree that piracy is used as an excuse and there are other way more important factors. Like games being developed on console and ending up having a crappy UI on PC ie Skyrim - it's so bad using the in-game inventory and menus, it's totally written for using a gamepad, they just didn't bother recoding it properly, but that game still succeeded. And I don't think that's a factor in console games outselling pc games.
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[quote name='Gavin Williams' timestamp='1352209421' post='4998021']
lol @ the farming simulator [url="http://www.mcvuk.com/news/read/farming-simulator-sells-500-000-units/084560"]http://www.mcvuk.com...00-units/084560[/url] but I don't think that was the one you were referring to. Who would have thought that would be a raging success. But it (kinda) makes sense, coz people love tinkering and working on things ala Sims. It might be quite a peaceful and satisfying experience.

[quote]PC game sales failing in comparison to console sales[/quote]
Not failing. Just selling comparatively less. The market is different now, there are a number of consoles and gaming systems, each with their own culture and following. Desktop computer's and laptops are one of those systems. PC gaming can be a pretty serious affair, while console gaming is more casual and 'personally' social. So they each have their place, but they might not be naturally equal in terms of usage trends. I watch TV and movies in the living room more than I do at my desktop. And that's got nothing to do with the quality of the media. Because my computer can produce far better image and sound quality. There is an overall experience, there is the need sometimes just to relax on the couch and be entertained.

But I agree that piracy is used as an excuse and there are other way more important factors. Like games being developed on console and ending up having a crappy UI on PC ie Skyrim - it's so bad using the in-game inventory and menus, it's totally written for using a gamepad, they just didn't bother recoding it properly, but that game still succeeded. And I don't think that's a factor in console games outselling pc games.
[/quote]

I have to hand it to you Gavin, your glass is half-full to my glass that is half-empty... ^_^

Skyrim had a great marketing campaign. Same as COD, BattleField, Assassins Creed, FIFA and The Sims. They are huge franchises where the PC ports will naturally sell because of the hype - everyone including our pets want them! If someone hasn't got a PS3 or 360 then chances are they will have a laptop and get so caught up in the hype they will take a risk on it working or not - or not even consider it.

For all the issues that I listed previously, there are certainly some strengths to the PC that make it piss all over the consoles...

1. Its a machine that any tom, dick or harry can write games for. You cannot do that on a console unless you are a licensed developer(or with a Xbox Live membership)...
2. The PC, with some basic knowledge, can upgrade their PC to produce unrivalled visuals. A Console simply cannot compete with a machine with multiple processors and graphic cards.
3. Free games! Seriously, with a bit of effort one can find some bloody good games that cost NOTHING.
4. Keyboard and mouse. Nuff said.
5. There are more Desktops/Laptops in homes than any console.
6. So many different peripherals that make even the Wii jealous!
7. Its the platform of choice for MMORPGs.

...I've always loved the PC more than the consoles, but like you say, PC games are being developed in a Console style, and its not being used to its fullest potential...some genres are being completely ignored because the don't work well on Consoles even though they are perfect for the PC(Space Combat simluators).
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This would mainly benefit Indie developers more than anything. I like the idea of just screwing with people who use cracked copies of a game, so that if it is just a licensing issue or bug they can still play the game. For example if someone pirates Skyrim, then whenever they get on a horse they get flung into the air and die.
Not that practical but funny to the pirates out there.
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[quote name='Comambo' timestamp='1352813230' post='5000560']
For example if someone pirates Skyrim, then whenever they get on a horse they get flung into the air and die.
[/quote]
Well, in this case, even a legit copy will do [img]http://public.gamedev.net//public/style_emoticons/default/laugh.png[/img]
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