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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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riuthamus

Networking Backend, spending

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Curious, my main network guy is bogged down with school work. Anybody have any ballparks on what it might cost to get a network backend coded? I know there is a classifieds section that I can post to ( and i plan to when i get this hammered down ) but I am no expect on cost estimates. I would expect the work to take anywhere from 2 - 6 weeks to complete. Anyway, thanks for the help with this!
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Well, anywhere from a few thousand to a few hundred thousand, depending on what you mean by "network backend" and how willing you are to compromise on requirements.

There are also sites like elance and vworker (formerly rentacoder) which can do various kinds of work, but the important part is that you have to have a very clearly defined specification. If you can write up "here are the interfaces you have to implement, and here's what they have to do, and this is the amount of resources (time, memory, CPU, networking bandwidth, etc) that you may use" then you'll be in a much better place to outsource a particular component like this.

You might also want to look at existing back-ends. There are free ones, like Enet, and indie-free ones, like RakNet. Both of those are C/C++. I forget what language you're using -- C#/.NET has Lidgren, while Java doesn't have as much that's game-oriented that I can think of.
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We are on a C# setup and I will take a look at some free libraries for such. I will also take a look at the the vworker that you suggested and see what we could do there. This might not be an issue if my main guy can just manage his time but, he is very busy and while I understand I am not certain waiting 3 - 5 weeks is the best possible answer. Thanks for helping me out as usual hplus.
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