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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Rono Valorware

9th Dawn - The largest open-world RPG on the mobile market!

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[center][b][img]http://i.imgur.com/6ee30.png[/img] [/b][/center]


[b]Are you a fan of oldschool RPGs like Ultima, but crave the openness and exploration in modern games?[/b] If so, we at Valorware are dedicated to giving you just that! We are proud to present 9th Dawn, a game that's a blend of modern and traditional design and gameplay and sports the largest open world experience available today in a mobile RPG!

Explore the large island continent of Montelorne, a land far detached from the mainland, but filled with mystery, danger, and last but not least, adventure. You begin your journey in the small village of Agaria, but once you gain your bearings, you'll find yourself immersed in a world of its own.

Play as one of three of the traditional classes: The sturdy knight, skilled in the art of combat and possessing the ability to wield heavy armour and weapons; the nimble archer, capable of swiftly dispatching a foe from afar or up close with his daggers; the wise mage, master of the elements and capable of utilizing powerful magic spells and summoning abilities to obliterate the enemy.

Whether it's searching for hidden artifacts and treasure, helping the troubled Montelornians with the rising undead armies, or simply exploring the massive world and its many towns, dungeons, and forests, there is no shortage of fun for a bold adventurer to partake of!

[center][url="https://play.google.com/store/apps/details?id=com.valorware.ninthdawn"]https://play.google....rware.ninthdawn[/url][/center]
[center][img]http://i.imgur.com/k4sYU.png[/img][/center]

We would personally like to thank all of our supporters and players, whether they be from our failed Kickstarter campaign, a fan of our tech demo that we released some months back, or a family member or friend. It is your interest and support that has driven this project and gotten us to this point in the game's development. It may have taken us a bit longer, but we are proud to present the game to you all as it is now.
If you are uncertain of purchasing right now, feel free to check out our old tech demo and see if 9th Dawn is up your alley. Simply search for "9th Dawn Tech Demo" in Google Play to find it. Note: it is very outdated and does not even nearly reflect the scope and content of the release.

We are currently aware of some issues which affect framerate and loading times. If you encounter a long loading time or black screen, give it some time. Mobile phones have not quite caught up yet for such an open world, expansive map system, but we are making efforts to enhance the performance experience and will be adding options to enhance performance on lower end phones in the future. Note: we do not support resolutions below 320x480, but the game should run great on tablets (some minor gfx glitches).

We strongly encourage all players to e-mail us with any questions, concerns, suggestions, bug reports, or otherwise at support@valorware.com. We make it one of our top priorities to personally respond to all e-mails we get from you, because your thoughts are important to us! In addition, you can also follow us and chat with us on Facebook, where we post most of our development updates for you to keep up with!

[url="http://www.facebook.com/Valorware"]http://www.facebook.com/Valorware[/url]

As this is our initial release, there are bound to be some bugs and crash situations, so if you encounter them, PLEASE shoot us an e-mail with any information concerning the bug or crash, including your phone model and OS information.

Keep in mind that we will be patching frequently over the next few weeks and as necessary after that based on your feedback and bug reports. With your help, we hope to get the game into pristine shape for all to enjoy.


Once again, thanks for your support, please tell all of your friends, and good luck and have fun! Edited by Rono Valorware
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We are also running a Greenlight campaign to get 9th Dawn on Steam! Vote yes at:

http://steamcommunity.com/sharedfiles/filedetails/?id=106629818&tscn=1352092622
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