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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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jwezorek

Code signing error trying to deploy to my iPad

4 posts in this topic

Hey, i'm totally new to iOS development and cannot for the life of me get a "Hello, World" app that builds fine to the simulator, to build and deploy to an actual device. I'm getting this error:

"Code Sign error: A valid provisioning profile matching the application's Identifier 'com.myfakecompany.testo' could not be found"

Here's what I have done:[list=1]
[*]Paid $100 to Apple.
[*]generated a Apple Developer Certificate. Don't really understand what this means, but followed the instructions, and I think it worked. My Keychain Access program thingie shows an item for the certificate like iPhone Developer: John Doe (AB12C3BLAH) with an item like iOS Developer: John Doe (John Doe) below it in the tree view. When I click on the lower item it says "certificate is valid"
[*]From Apple's provisioning portal, created an App ID for 'com.myfakecompany.testo'.
[*]From the provisioning portal, created a Development provisioning profile with this app ID.
[*]Downloaded the above and dragged this file into XCode's Organizer window into the item for provisioning profiles for my iPad. This all seems like it worked, in the listview in Organizer I see an item form the provisioning profile with App ID like <10-char rand alphanumeric string>.com.myfakecompany.testo that has a green check mark next to it.
[*]Entered com.myfakecompany.testo into my XCode project in two places, as the Bundle ID in the Info.plist file and as the Bundle ID in the project 'info' tab.
[*]Set all the Code Signing Identity preferences in the build settings of the project to "iPhone Developer: John Doe (AB12C3BLAH)"
[/list]
Does anyone see anything wrong with the above? Also if I can't get this to work, can someone suggest a fairly up-to-date tutorial that goes from zilch to deploying a "Hello World" app on a device, specifying the source code and everything, because I may have to just start from scratch. Edited by jwezorek
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[s]Did you install the provisioning profile on the ipad?[/s] Edit: I see, you did.

I also encountered a nasty bug lately: Make sure there are no .DS_Store files in your app as they can screw up the code signing process. Edited by Madhed
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No .DS_Dtore files that I can see.

One thing I notice which may be weird ... in the Organizer/Devices/Provisioning Profiles view for my iPad. I have one profile visible as described above. This profile has "Unknown" in the "Team" column. Is that wrong?

EDIT: Actually there is another clue I forgot to mention: In the build settings my signing identity shows up under "Identities without provisioning profiles". Edited by jwezorek
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I fixed it ... the only thing I had to do was in Organizer/Devices/LIBRARY/Provisioning Profiles press the refresh button. That fixed everything.

So ... wow ... that was retardedly more difficult to figure out than it needed to be. All that was needed was a meaningful error message or warning ... " Edited by jwezorek
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Oh good to hear. Yeah the whole signing process can sometimes be a real PITA. Expect more insanity to follow. [img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img]
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