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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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slashear

[iOS] Slashear - upcoming fun action game

8 posts in this topic

[CENTER][URL=http://www.slashear.com/landing][IMG]http://www.slashear.com/sites/default/files/forum-image.png[/IMG][/URL]

Good news for those who are tired of boring games with the same type of levels! Introducing Slashear - the new exclusive game universe created by a young team of developers! We worked hard to make it really fun and interesting to play. In this game you will find original graphics, cute enemies with super power abilities and much more.

[SIZE="5"][B]Look in the crazy [COLOR="Blue"][U][URL="http://slashear.com/landing"]world of slashear[/URL][/U][/COLOR]! Like us on [COLOR="blue"][U][URL="http://www.facebook.com/slashear"]Facebook[/URL][/U][/COLOR].[/B][/SIZE]

[URL="http://slashear.com/landing"][IMG]http://www.slashear.com/sites/default/files/forum-image-game1.png[/IMG][/URL] [URL="http://slashear.com/landing"][IMG]http://www.slashear.com/sites/default/files/forum-image-game2.png[/IMG][/URL] [URL="http://slashear.com/landing"][IMG]http://www.slashear.com/sites/default/files/forum-image-game3.png[/IMG][/URL] [URL="http://slashear.com/landing"][IMG]http://www.slashear.com/sites/default/files/forum-image-game4.png[/IMG][/URL][/CENTER] Edited by slashear
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Looks like a lot of fun!

But aren't you at least a little worried about what the guys who hold the IPs you are "inspired" by will say?
It's quite heavily inspired to say the least, and these guys have staffs of full time lawyers that do nothing else but enforce IP rights.

Hope you don't end up with a law suite after all your hard work! Edited by Olof Hedman
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[i]Olof Hedman[/i], our game is a brand new product which doesn't violate any ip rights. Of course action movies inspired us, but we weren't going to copy anything from there[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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[quote name='slashear' timestamp='1352717243' post='5000184']
[i]Olof Hedman[/i], our game is a brand new product which doesn't violate any ip rights. Of course action movies inspired us, but we weren't going to copy anything from there[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]

You are using character designs that are clearly recognisable as characters from the Marvel universe.
That's generally a Bad Idea, unless you have a licensing deal with Marvel/Disney
I'm not so sure their lawyers will be convinced by bunny ears.

Court maybe, but do you think you have the financial endurance to take it that far? Marvel for sure does.

If I were you, I'd try to make them a bit less obvious.

But maybe I'm just a coward :P Edited by Olof Hedman
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[quote name='Olof Hedman' timestamp='1352718978' post='5000190']

You are using character designs that are clearly recognisable as characters from the Marvel universe.
That's generally a Bad Idea, unless you have a licensing deal with Marvel/Disney
I'm not so sure their lawyers will be convinced by bunny ears.

Court maybe, but do you think you have the financial endurance to take it that far? Marvel for sure does.

If I were you, I'd try to make them a bit less obvious.

But maybe I'm just a coward [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]
[/quote]
Anyway, we are going to make unique enemies design, and they won't have resemblance with any other characters.
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Wish I could up-vote Olof'f posts! I love the Castle Crashers vibe of the game, but dropping AT-ATs and Incredible Hulks into the game like that is asking for trouble.
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We'll take your opinion into consideration surely, its really important for us. Thanks for your advertency [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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Description updated, so now it looks better i guess[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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