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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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RussDawgUnlimited

C++ Tutorials?

5 posts in this topic

So I'm just starting to learn C++ and I was just inquiring about some good C++ tutorials? Preferably ones that are most up to date. I've been watching a beginner video series hosted by Xoax, and its pretty good about covering essentials but I'm wanting a little more and I just can't seem to find any good ones so far from my google searches. Would be much appreciated!

Thanks in advanced guys! (In case I dont stop by for a while) [img]http://public.gamedev.net//public/style_emoticons/default/happy.png[/img]
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http://www.cplusplus.com/
Is a pretty good starting point with a decent tutorial to get you going. Also very useful as a reference for later on.
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I normally recommend the book "C++ Primer" (5th edition), but if you're after an online tutorial learncpp.com seems pretty good. You could also try Thinking In C++, which is available free online but hasn't been updated to reflect C++11 features.
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there are many c and c++ tutorias here http://www.cprogramming.com/tutorial/c++-tutorial.html
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[quote name='muratsal' timestamp='1352191502' post='4997929']
there are many c and c++ tutorias here [url="http://www.cprogramming.com/tutorial/c++-tutorial.html"]http://www.cprogramm... -tutorial.html[/url]
[/quote]Cursory inspection shows those to be bad, "C with classes" tutorials. C way presented before C++ way, pointers and C library functions everywhere, iterators and algorithms not even mentioned.

Koenig's Accelerated C++ is the opposite, a really good book that teaches C++. It's a bit old, but still valid. C++11 just makes a few things easier.
Just to give you an idea of how different the approach is, Accelerated C++ only starts discussing arrays, pointers and dynamic memory allocation in chapter 10, around page 200. And how does it introduce these things?
"An array is a kind of container, similar to a vector but less powerful. A pointer is a kind of random-access iterator that is essential for accessing elements of arrays, and has other uses as well."
Note that the reader has already learned to use containers, iterators, classes and templates before this point! Chapter 11 walks the reader through the construction of a Vec container template, like a poor man's version of std::vector, as an example of a situation where dynamic memory allocation is actually necessary.
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I am rather partial to my own ( see sig. ) Actually I suppose I need to think long term and realize that sig's change and web pages are forever... [url="http://www.gamefromscratch.com/page/Game-From-Scratch-CPP-Edition.aspx"]so see here.[/url]

This tutorial assumes you have minor C++ skills, know the basics like what a variable is, a for loop etc. Otherwise its a (currently) 10 part series that walks you through making a C++ game from scratch using SFML.
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