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Inverse Kinematics

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On the website under the Bones example, you mention IK. How exactly is it implemented in this example? I am thinking of writing an IK library for PR where you could define a path for a specific bone to follow and have the whole appendage move accordingly. Is this already in there?

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The bones example lets you control individual bones in a character using code rather than a predefined animation. There is no IK built in, but this functionality makes it possible to do whatever you like with the matrices.

Author of Power Render (http:/www.powerrender.com)

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