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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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SuperVGA

Google MapView shows up blank on device

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Hi guys! So, from what I've read during the weekend, yesterday and today this seems like one of a million posts about MapView displaying blank.
Only:
[code]
- This is on the device.
- This is with the release key. (which is also in use on the google play)
- I've followed the guidelines. (and checked every step several times)
(including https://developers.google.com/maps/documentation/android/#classes)
[/code]

I would like to sort of start over and create a new signing key for release,
but then I'd have to unpublish the app and sort of start a new one up, on google play.
This is a basic news app that has been extended over the releases, lately with a map feature.
This is why the MapView has been added later - it wasn't planned to start out with.

I've done this:
[code]
keytool -genkey -v -keystore release.keystore -alias alias_name -keyalg DSA -keysize 2048 -validity 100000
// REM answered the questions.
keytool -v -list -keystore release.keystore
// REM Noted the MD5 sum
Typed in the MD5 sum over at https://developers.google.com/android/maps-api-signup
// REM Copied the resulting com.google.android.maps.MapView -node and api key,
// REM and used these in my code
[/code]
It used to work fine with the debug keystore generated by eclipse ADT (where i repeated the steps after the key generation as above), but for some reason even that has stopped working now.

I even went over to the api console and try adding the keys there (For Maps API v2), but it didn't make any difference so I removed them again.

The account I used at developers.google.com/android/maps-api-signup is the same as the one I use with google play.

Sorry about the confusing description, or if I'm being too vague. Please ask all the questions you like,
I'm dying to solve this problem. Thanks! :) Edited by SuperVGA
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