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Multithreaded rendering on lower feature levels with deferred contexts.

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Since you can switch to a lower feature level in DirectX11 and use shaders with an older shader model on older hardware,would you still be able to use deferred contexts on the older hardware?

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I haven't tried it, but I believe you can.
N.B. this may not actually give you a performance boost though -- if the driver doesn't support parallel submission, then the D3D run-time will emulate support and still end up only using 1 thread to perform submission.

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