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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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fastcall22

No more jQuery lightbox for images, plox kthx

1 post in this topic

[code]
img.bbc_img {
cursor: pointer;
}
[/code]

A true story:
[attachment=12125:dumb.png]

"This image must be a link because my cursor icon is changed to that of typical text links," says I.
"Oh, you're trying to open this image in another tab with middle-click?" says lightbox, "cool story bro! Mind if I just chill?"
"Okay, so middle-clicking doesn't work, let's try 'Open link in new tab' from the context menu"
"Haha, nope. You mad, bro? Why have the context menu, when you obviously want to see the image in a slow-to-animate popup window!"
"Gah, why did it do that?! This behavior is unexpected and unwanted!", says the increasingly frustrated user that is me, "-- okay, fine, whatever. I'll examine the image in this dumb little window."

(A short time later:)
"Okay, I need to examine the pixels of this image by zooming in..."
"Foolish mortal! Do you think that because this image is in the foreground and is focused, that you are in your browser's 'image viewer mode'? Are you so blind as to my own awesomeness that you forgot that there is still the web page in the background? You will scale the entire page," taunts lightbox!
"Uhh, okay. So instead of zooming in just the image, I have also scaled the web page in the background and moved the box containing the image offscreen."

(Much later:)
"There are a series of images I would like to download in parallel such that I by the time I am finished viewing the first image, the other images will be ready for viewing"
"Nope! You can only look at one image at a time!"
"What!"
"And you have to suffer through the animation between each one! *Evil laughter*!"

(Today:)
"I cannot take it anymore! Thread after thread of image attachments, and the same thing over and over! I must exact let my rage be known throughout 'GDNet Comments, Suggestions and Ideas' such that others may feel my pain! This excessively large image, when previewed, should demonstrate everything that makes lightbox inappropriate for for images!"

TLDR:
Lightbox makes plain-ol' images behave as links, when they aren't. If they are links, then middle-click and right-click should behave as regular links should. Call me old-fashioned, but I miss [tt]<a href="[i]link_to_larger_image[/i]"><img [i]thumbnail[/i]/></a>[/tt]. Edited by fastcall22
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Okay, I've made a greasemonkey script that seems to work on a variety of sites...
(function(){
    var $ = unsafeWindow.jQuery;
    if ( !$ )
        return;
    $('*[rel*=lightbox] img').each(function(){
        var a = $('<a>').attr('href',$(this).attr('src'));
        a.insertBefore($(this));
        $(this).detach();
        a.append($(this));
    });
    $('.lightview').removeClass('lightview');
    $('*[rel*=lightbox]').removeAttr('rel');
})();
Edited by fastcall22
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