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XNA Sample: adding fog to LPP/Deferred rendering

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Hi folks,
I just posted about how to add fog to your LPP or deferred pipeline, using the depth buffer+fullscreen quad to achieve the effect. Feel free to download it and use in your projects, the sample code also incldes cascade shadow maps, LPP, light shafts, etc.
See ya!
-J.Coluna

[url="http://jcoluna.wordpress.com/2012/11/06/xna-adding-fog-in-a-lpp-or-deferred-pipeline/"]http://jcoluna.wordpress.com/2012/11/06/xna-adding-fog-in-a-lpp-or-deferred-pipeline/[/url]

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