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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Gavin Williams

Using Direct X 11 from the old DX-SDK under Windows 8

3 posts in this topic

I'm using SlimDX for Direct X 11 (DX-SDK) development currently under Windows 7 with VS2012. I want to install Windows 8 but my concern is that as SlimDX does not support Direct X 11.1 (Windows SDK) that if I move to Windows 8 I won't be able to work. So I'd like to know if I can have Direct X 11 (DX-SDK) installed on Windows 8 side by side with Windows SDK so that I can keep working normally.


Thanks for any information. Edited by Gavin Williams
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To create DirectX 11.1 device you need to use different functions. DirectX 11 functions haven't changed so SlimDX should continue working on Windows 8.

DirectX SDK has been deprecated in general, now it's part of Windows SDK.
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Not exactly sure how SlimDX works because I work in C++ but don't mix the old directX sdk with the new one, I mixed the old headers with the new libs (or vice versa) and I got some nasty bugs because of it.
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[quote name='Zaoshi Kaba' timestamp='1352370953' post='4998821']
To create DirectX 11.1 device you need to use different functions. DirectX 11 functions haven't changed so SlimDX should continue working on Windows 8.
[/quote]
Not exactly, with D3D11.1, you create a normal D3D11 device and you query a D3D11.1 interface on it if you want to access the new features.

[quote name='Gavin Williams' timestamp='1352327062' post='4998621']
I'm using SlimDX for Direct X 11 (DX-SDK) development currently under Windows 7 with VS2012. I want to install Windows 8 but my concern is that as SlimDX does not support Direct X 11.1 (Windows SDK) that if I move to Windows 8 I won't be able to work. So I'd like to know if I can have Direct X 11 (DX-SDK) installed on Windows 8 side by side with Windows SDK so that I can keep working normally.
[/quote]
There is no problem installing DirectX June 2010 End-User runtime or SDK on Windows 8, I doesn't interfere with the Windows SDK. From a runtime point of view, your D3D11 application will work without any issues.
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