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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Koobazaur

Cloud Storage - syncing, how does it work?

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I am working on a few programming projects across both my desktop and my laptop, so manual synching has become too troublesome. Now I'd normally use my SVN, but while it works great for code, its not really well suited for Art assets, if only because my plan has a 1GB cap.


So I turned to looking at DropBox, GoogleDrive and Skydrive. So far I don't like how they force me to move all my files into pre-determined "Cloud Folder" (rather than being able to just add random folders anywhere on my drive) and I dislike the dearth of feedback on what is being synched and when - particularly bad with google which doesn't even tell me the upload/download speed!

However, the automatic synching leads to a few unclear cases - what happens when you modify a file via the web interface AND on a PC without internet, and then enable internet on the PC? Will PC overwrite the cloud, or will the cloud overwrite my PC? What if I modify it on my PC and my laptop and then enable synch on both at the same time?


Similarily, what if I modify the files on the cloud, and then start modifying them on my PC before synch finishes? Obviously I would see "old" files on my PC but when I modify them, will the changes get wiped out as soon as the syncher gets to them, halfway through editing them?
I'm just really paranoid about losing a few hours of work due to the auto-synchers getting confused which file is the "newer" one. Ugh this is kind of why I like SVN/Git better with manual commits and checkouts that solve these issues. They also do a decent job of "merging" files if there are multiple versions at different locations, or at least point out conflicts so you can resolve them manually.

EDIT: [url="http://www.youtube.com/watch?v=OvmvxAcT_Yc"]this[/url] is how I feel about feedback-less auto-synching (NWS)
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Well after a few days of trying GoogleDrive I am finding it utterly terrible.


* It completely rapes my internet connection. Everything stops to a crawl. Even uploading tons of stuff to my FTP doesn't have that effect
* It does a terrible job of informing you what is being synched when. Only "synching 1 of 59,375". No Estimate time. No download speed. Will it finish in 10 minutes? 10 hours? Mystery!
* The shell sync icons are broken half the time. Right now it tells me all my folders are synced, only when I go in and look at specific files it says they are syncing.
* I deleted a folder on another PC that is on the laptop, and now it has a sync icon on it. Is it re-uploading the deleted folder? Is it deleting it from the laptop (as it should)? Who knows!
* The configuration options are woefully bare; you pretty much cant customize anything.
Pity, as I rather like GoogleDocs :| Might try my DropBox since at least it seemed a bit more transparent/not broken about letting me know when sync finishes.
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