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the library computing intersection between a plane and a mesh

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Hi,every one:
I want to slice a triangular mesh with textures into several pieces by a plane.
Is there any open source library that can do the job reliably?
thanks for answering my question![img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

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Hi,Álvaro:
thank you for reply.
could you tell me which classes or module in CGAL i should use since the CGAL is quite complex library,thanks!

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