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The.Great.Radio

Where Do I Start For This Style?

4 posts in this topic

Source:
[media]http://www.youtube.com/watch?v=jy2MLw_JMJk[/media]

Question:
I was wondering how would I recreate a style similar to the non-band footage in the source video (like the intro stuff). Should I use 3D models or 2D? What game engine would be best (for PCs. Maybe ported for mobile)? Any particular shader? Any help would be appreciated. This would be for a future project, so just trying to plan ahead.

Background:
I am somewhat knowledgeable in 3D modelling (I do mostly environments), and very knowledgeable in programming and digital art. Don't know much on animation yet.
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It really depends on how you would use the assets. If they are background, you would use 2D images etc.
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The game engine depends on the kind of interactivity you want - if you just wanted to make a non-interactive video you wouldn't need a game engine at all. This was most likely made partly in a 3D program (all the video bits which don't have any live people) and partly in a movie editing program (the part where the monk was green-screened and composited with the 3D modeled concentric circles in the ground, and splicing the different kinds of footage together and synching it with the music).
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[quote name='The Great Radio' timestamp='1352480849' post='4999347']how would I recreate a style similar to the non-band footage in the source video (like the intro stuff). Should I use 3D models or 2D? What game engine would be best
[/quote]

This is not a Game Design question. Not sure if it's a Visual Arts question, but I suspect it's a For Beginners question. Moving it accordingly.
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Hi,

The higher the quality, then the more likely it will be rendered rather than in real time, though real time is fast closing the gap in quality. I recommend both 3D and 2D art for something like that. Some effects such as lighting and particles would be a natural addition.

Blender - Python, Open Source, no cost development environment
[media]http://www.youtube.com/watch?v=EzVa7W3uCrg[/media]
[media]http://www.youtube.com/watch?v=8aVOQw-BIf0[/media]

XNA - C# mainly, Planet Renderer, still rocks, so XNA is a consideration
[media]http://www.youtube.com/watch?v=OiGADgezjC8[/media]

SpaceEngine
[media]http://www.youtube.com/watch?v=bqEnCkLPyDQ[/media]

Ogre3D - C++ mainly, can do an image job quite nicely with custom coding and plug-ins
[media]http://www.youtube.com/watch?v=KFh89D1Dx9Y[/media]

MonoDevelop/Mono for C# and others
SharpDX for C# and others

SDL - C++
[media]http://www.youtube.com/watch?v=EjaTcaEIQSU[/media]
[media]http://www.youtube.com/watch?v=kxtawdh8quY[/media]


I use GIMP, Blender, Wings3D, Mono, and learning a little SharpDX.

There are other engines and simulations out there, some open source and others proprietary, so have a nice search and a nice day! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]


Clinton
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