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[quote name='dtg108' timestamp='1352681947' post='5000064']
They dated all the way back to the late 1300s, early 1400s. I would love to see a slender game with a story.
[/quote]
1300s? wow, not sure I know where exactly that is at in regards to advances in society and cultures chronologically, what cultures where telling these stories?

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[quote name='dtg108' timestamp='1352682914' post='5000075']
The culture was actually Germany.
[/quote]

figures Egyptian, Greek, Native American, and Norse mythology you hear about, Chinese less so. German mythology seems non existent by comparison. I only know of a few myths that are originally German.

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dtg108    394
[quote name='ThisIsAUsername' timestamp='1352683634' post='5000079']
I only know of a few myths that are originally German.
[/quote] Yea, that's one of the only ones I know, too. Man, this thread has become a history lesson.

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[quote name='dtg108' timestamp='1352684054' post='5000081']
Man, this thread has become a history lesson.
[/quote]
I came to have a work in progress reviewed, I left with greater understanding of the German boogeyman. hah....behold, the power of the internet.

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dtg108    394
[quote name='ThisIsAUsername' timestamp='1352684271' post='5000083']
I came to have a work in progress reviewed, I left with greater understanding of the German boogeyman. hah....behold, the power of the internet.
[/quote] And I learned that medieval games with monsters do work!

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Aluthreney    275
I like the concept of the story, but there is something that doesn't seem correct.

If I understand correctly, the player character has a large, invisible monster stalking him and wherever the he goes the monster follows and wreaths havoc on the innocent. The player will be able to choose either exile or risk the lives of the innocent in order to live within society.

With this information in mind, what I don't understand is what is the purpose of the monster? If the monster's purpose is to kill and destroy and the player chooses exile, then why does the monster keep stalking the player if it's going to prevent it from killing and destroying?

One idea that came to mind was to either create some sort of "bond" between the monster YOU created and the player (In this context the word "bond" doesn't necessarily pertain to a romance or friendship) or you can look at various spirits/creatures/monsters in the history of lore/mythology and choose one that best suits your needs, as suggested by [b]dtg108[/b].

For me, the first creature that came to mind was the [url="http://en.wikipedia.org/wiki/Doppelgänger"]doppelgänger[/url], also known as our evil twin [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]

Hope this helps

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AChillyDog    105
[quote name='dtg108' timestamp='1352680499' post='5000055']
Believe it or not, there have been stories of the Slender back in those times, tales of a tall man with long arms that stalked people.
[/quote]
Are you talking about Der GroBmann?

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Ashaman73    13715
[quote name='dtg108' timestamp='1353986517' post='5004399']
[quote name='AChillyDog' timestamp='1353847918' post='5003930']
Are you talking about Der GroBmann?
[/quote] That's the one!
[/quote]
I'm german and I never heard about this myth, lol. That's the funny thing about the internet. There was [url="http://en.wikipedia.org/wiki/Carl_Gro%C3%9Fmann"]Carl Großmann[/url], a serial killer, while Groß=tall and Mann=man, therefore maybe tall man. The funny things about myth is, that once a thought is started, other will pick it up and credit new features to it.

The german bogeyman is [i]Der schwarze Mann [/i](the black man, this refers [i]not [/i]to the skin color, more to a man in the dark shadows etc.). Edited by Ashaman73

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ManuelMarino    153
it's a very cool story idea, and yes, it's unique for a videogame, anyway.

Could be interesting to create this alternate version: the monster comes from the future, multiple parallel worlds, time riddles and so on.

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eugene2k    237
[quote]The Game is as follows:
...[/quote]
This list reminds me of all those "Let's make a game that's like XXX, but better!" ideas. Nothing innovative in it, nothing that grabs your attention, a lot of wishful thinking though probably without any real thought going into those would be killer features. Edited by eugene2k

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ShiftyCake    729
[quote name='eugene2k' timestamp='1355820385' post='5011961']
[quote]The Game is as follows:
...[/quote]
This list reminds me of all those "Let's make a game that's like XXX, but better!" ideas. Nothing innovative in it, nothing that grabs your attention, a lot of wishful thinking though probably without any real thought going into those would be killer features.
[/quote]

this thread was dead, there was no need to make another post telling them that they're not innovative, and probably won't bother to do anything with the thought. In fact, it's rather rude.

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