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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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phil67rpg

starting over

18 posts in this topic

I have worked with C++ and C#. I also have experience with Direct X, OpenGL and Win32.I am reevaluating my past programming history. I would like to know where should I go from here.
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Make some simple video games for a while, refining them each before moving to the next. Get some critique here by posting your code when you get stuck or are near completion.

Clinton
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[quote name='phil67rpg' timestamp='1352699415' post='5000118']
I have already worked on a tic tac toe game using console application in c++.I am almost finished,how do I post it to this site?
[/quote]

What do you hope to accomplish by posting your game here? Can you accomplish it by posting your game somewhere else and telling us where to find it?
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Tom,

A link to another site is just fine, but why would you want the attraction of a coding presentation to go elsewhere? I feel that it is both a nice treat and also a good learning experience for some members of gamedev to post their coding here once in a while for the sake of variety and community advantages.


Clinton
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[quote name='phil67rpg' timestamp='1352699415' post='5000118']
I have already worked on a tic tac toe game using console application in c++.I am almost finished,how do I post it to this site?
[/quote]

Since you have some C++ and C# experience, it ultimately does not matter which one so it seems that you have started in the language which you prefer. Now stay with it until you have some games accomplished.

Try to start simple and gradually advance through more difficult games to make. Here is a list:

Tic-Tac-Toe (both single player with AI opponent and two person player types)
Tetris
Pong
Space Invaders
Defender
Asteroids
Pac Man

... or other games which you would like to try to make.


Clinton
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[quote name='3Ddreamer' timestamp='1352754343' post='5000333']
Tom,
A link to another site is just fine, but why would you want the attraction of a coding presentation to go elsewhere? I feel that it is both a nice treat and also a good learning experience for some members of gamedev to post their coding here once in a while for the sake of variety and community advantages.
Clinton
[/quote]

Clinton, I was just trying to get the OP to communicate more clearly what it is he wants to do. Does he want to post a working game, or the source code for a game, or what. What is it he's looking to get feedback on.
I don't know if this board can handle hosting a whole game or entire source code for a game. Seen people post snippets of code, not complete code. Haven't seen people post a game executable here.
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Tom,

Coding to the extent of Tic-Tac-Toe, or even Tetris, would be very cheap in webcode demand compared with the benefit to potentially hundreds of readers, in my opinion. Aren't we talking about probably less than a few hundred lines in a scroll? Well, I am not in the know the way that someone behind the scenes of gamedev would be, so maybe I am totally incorrect.

Clinton
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I am almost done with my tic tac toe game using c++ and console application. In other words it is text output only. My problem is that I want the computer to mark an O in an empty space only, not one that is already an X or an O. This is a simple AI routine for the computer player. I have asked this question before but I would like some fresh input. Here is the code I am working on. [code]void Computer::move_player_O()
{
player_O = rand()%9+1;
}
void Computer::check_player_O()
{
board[player_O]='O';
}
[/code]
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[quote name='3Ddreamer' timestamp='1352760925' post='5000364']
Tom,

Coding to the extent of Tic-Tac-Toe, or even Tetris, would be very cheap in webcode demand compared with the benefit to potentially hundreds of readers, in my opinion. Aren't we talking about probably less than a few hundred lines in a scroll? Well, I am not in the know the way that someone behind the scenes of gamedev would be, so maybe I am totally incorrect.

Clinton
[/quote]

Can someone please explain to me why a person in the staff would downvote me on this? (Their one downvote equals minus three in my profile reputation statistics.) I am not concerned about any downvotes in themselves because I write things according to my conscience and sometimes constructive criticism by me is misunderstood - to be expected. This one is strange to me, given that I was humble and tactful. Hey! It's not a whine here, but a big head scratch and shake. [img]http://public.gamedev.net//public/style_emoticons/default/rolleyes.gif[/img]

Clinton
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[quote name='3Ddreamer' timestamp='1352857652' post='5000743']
Can someone please explain to me why a person in the staff would downvote me on this?
[/quote]
They didn't, you were down-voted by another regular member who hasn't otherwise participated in the topic but apparently found your post to be unhelpful or to not add to the conversation. You should never assume a vote is from any specific source unless that user has indicated such. Also, if you have this sort of off-topic question in future please either post in the Comments, Suggestions & Ideas forum or contact a moderator or member of staff privately so as not to risk derailing the on-topic discussion. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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Encouraging the critique of coding seems on topic to me since the original poster is seeking direction about past coding concerns. [img]http://public.gamedev.net//public/style_emoticons/default/rolleyes.gif[/img] By the way, in many websites the moderators are considered part of the staff since they are a level of leadership. [img]http://public.gamedev.net//public/style_emoticons/default/rolleyes.gif[/img] It is possible for this website staff to be so strict on all "violations" so as to greatly dampen creativity and innovation. Please take this as the very direct criticism that it is, but one intended only to help.

There is no need to lock this thread or threaten it because I am done here.

Clinton
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