• Advertisement
Sign in to follow this  

starting over

This topic is 1895 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have worked with C++ and C#. I also have experience with Direct X, OpenGL and Win32.I am reevaluating my past programming history. I would like to know where should I go from here.

Share this post


Link to post
Share on other sites
Advertisement
Make some simple video games for a while, refining them each before moving to the next. Get some critique here by posting your code when you get stuck or are near completion.

Clinton

Share this post


Link to post
Share on other sites

I have already worked on a tic tac toe game using console application in c++.I am almost finished,how do I post it to this site?


What do you hope to accomplish by posting your game here? Can you accomplish it by posting your game somewhere else and telling us where to find it?

Share this post


Link to post
Share on other sites
Tom,

A link to another site is just fine, but why would you want the attraction of a coding presentation to go elsewhere? I feel that it is both a nice treat and also a good learning experience for some members of gamedev to post their coding here once in a while for the sake of variety and community advantages.


Clinton

Share this post


Link to post
Share on other sites

I have already worked on a tic tac toe game using console application in c++.I am almost finished,how do I post it to this site?


Since you have some C++ and C# experience, it ultimately does not matter which one so it seems that you have started in the language which you prefer. Now stay with it until you have some games accomplished.

Try to start simple and gradually advance through more difficult games to make. Here is a list:

Tic-Tac-Toe (both single player with AI opponent and two person player types)
Tetris
Pong
Space Invaders
Defender
Asteroids
Pac Man

... or other games which you would like to try to make.


Clinton

Share this post


Link to post
Share on other sites

Tom,
A link to another site is just fine, but why would you want the attraction of a coding presentation to go elsewhere? I feel that it is both a nice treat and also a good learning experience for some members of gamedev to post their coding here once in a while for the sake of variety and community advantages.
Clinton


Clinton, I was just trying to get the OP to communicate more clearly what it is he wants to do. Does he want to post a working game, or the source code for a game, or what. What is it he's looking to get feedback on.
I don't know if this board can handle hosting a whole game or entire source code for a game. Seen people post snippets of code, not complete code. Haven't seen people post a game executable here.

Share this post


Link to post
Share on other sites
Tom,

Coding to the extent of Tic-Tac-Toe, or even Tetris, would be very cheap in webcode demand compared with the benefit to potentially hundreds of readers, in my opinion. Aren't we talking about probably less than a few hundred lines in a scroll? Well, I am not in the know the way that someone behind the scenes of gamedev would be, so maybe I am totally incorrect.

Clinton

Share this post


Link to post
Share on other sites
I am almost done with my tic tac toe game using c++ and console application. In other words it is text output only. My problem is that I want the computer to mark an O in an empty space only, not one that is already an X or an O. This is a simple AI routine for the computer player. I have asked this question before but I would like some fresh input. Here is the code I am working on. void Computer::move_player_O()
{
player_O = rand()%9+1;
}
void Computer::check_player_O()
{
board[player_O]='O';
}

Share this post


Link to post
Share on other sites

Tom,

Coding to the extent of Tic-Tac-Toe, or even Tetris, would be very cheap in webcode demand compared with the benefit to potentially hundreds of readers, in my opinion. Aren't we talking about probably less than a few hundred lines in a scroll? Well, I am not in the know the way that someone behind the scenes of gamedev would be, so maybe I am totally incorrect.

Clinton


Can someone please explain to me why a person in the staff would downvote me on this? (Their one downvote equals minus three in my profile reputation statistics.) I am not concerned about any downvotes in themselves because I write things according to my conscience and sometimes constructive criticism by me is misunderstood - to be expected. This one is strange to me, given that I was humble and tactful. Hey! It's not a whine here, but a big head scratch and shake. rolleyes.gif

Clinton

Share this post


Link to post
Share on other sites

Can someone please explain to me why a person in the staff would downvote me on this?

They didn't, you were down-voted by another regular member who hasn't otherwise participated in the topic but apparently found your post to be unhelpful or to not add to the conversation. You should never assume a vote is from any specific source unless that user has indicated such. Also, if you have this sort of off-topic question in future please either post in the Comments, Suggestions & Ideas forum or contact a moderator or member of staff privately so as not to risk derailing the on-topic discussion. smile.png

Share this post


Link to post
Share on other sites
Encouraging the critique of coding seems on topic to me since the original poster is seeking direction about past coding concerns. rolleyes.gif By the way, in many websites the moderators are considered part of the staff since they are a level of leadership. rolleyes.gif It is possible for this website staff to be so strict on all "violations" so as to greatly dampen creativity and innovation. Please take this as the very direct criticism that it is, but one intended only to help.

There is no need to lock this thread or threaten it because I am done here.

Clinton

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement