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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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stoneyrich

Path node , route path, list algorithm

4 posts in this topic

Hi everyone ...i would like your ideas on how to go about this list problem.

attached is a sample of the list am trying to work with:

I want to achieve a list of possible route like this

possible route 1 - 272<309<308>312>48

route 2 - 316<315>319>99

route 3 - 48<1420

< it begins from the left of the node
> it end at the right side of the node

any help ?
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Okay Guys thanks very much i noticed i had over 100 views yet no one came to my rescue.

Well i was able to figure it out. in case anyone chanced upon this search and finds a simlar situation this is how
i went about it. Using Graphs Representation and BFS & DFS for path or route finding
[list]
[*]i represented each conn.# or connector.# as a vertices or a node
[*]created an undirected edge as a link or a connection to another conn.# object
[*]created a graph out of the table
[*]Used BFS,DFS to find the paths or route.
[/list]
for now that is the approach i have used and seems to work well :)
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FYI: This happens to be the first time I've come across this thread.

[quote name='stoneyrich' timestamp='1352991641' post='5001231']
Okay Guys thanks very much i noticed i had over 100 views yet no one came to my rescue.[/quote]
That usually means that you haven't explained your question very well, or for some other reason it is going to require too much of our time to understand and help with.
The easier you make it for others to help you, the more help you'll get, and faster. That's just how it is.
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thanks @[b]iMalc[/b] well i tried my best to really explain it in a way any one could understand. I think it really had to do with time
also but i was of the thought someone might have been in such a situation before.

[b]@Stroppy Katamari[/b]
Yes, after trials i noticed some components had loops.
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