• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
BaneTrapper

sfml uncompatibility with .mp3, .wav suggest audio format

6 posts in this topic

Hello.
So far in my game development days i used .mid or .mp3 audio format, but sfml 2.0 does not accept any audio format except these
[CODE]
/// Here is a complete list of all the supported audio formats:
/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam,
/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
[/CODE]
Support so many audio formats that i never heard of. Wonder if they are any good actually, or are they ever used nowadays.

1: Suggest a good audio format for long music 1-3-5 minutes long
2: Suggest a good audio format for sound effects 1-3 seconds long
3: Suggest a program to convert the music around Edited by BaneTrapper
0

Share this post


Link to post
Share on other sites
You want a lossless compressed format unless sound quality isn't a big deal then you go for lossy compressed formats. MP3 to my knowledge is not free to use, it has a license to use in your applications, so this might be why they don't support MP3 format.

Note that lossy formats will be lower in file size where as lossless formats will be larger. For example i have a 11 minute flac audio file which is pushing 80 meg in size. How ever in mp3 format its about 11meg. (Mp3 is a lossy compression format).

More reading material here:
http://en.wikipedia.org/wiki/Comparison_of_audio_formats Edited by thefollower
2

Share this post


Link to post
Share on other sites
OGG is a container format like avi is.

Personally I would recomend the following:
Use vorbis for songs, package in ogg container.
Use flac for short sounds and also package it into ogg.
Use Audacity for converting.
2

Share this post


Link to post
Share on other sites
I'd suggested vorbis (usually found in an ogg container) for pretty much any audio except maybe human speech (I'd suggest ogg/speex for that).
2

Share this post


Link to post
Share on other sites
[quote name='kd7tck' timestamp='1352769722' post='5000411']
Use Audacity for converting.
[/quote]If possible go from Original -> output format, and not 1 output format to another! Just like an image, where you don't keep editing and re-saving jpgs.
1

Share this post


Link to post
Share on other sites
Ogg Vorbis (.ogg) is a good free alternative to .mp3, so I also vote for that. Edited by Servant of the Lord
1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0