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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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FrozenSnake

Who to follow on Twitter?

11 posts in this topic

I do not know where this post should be posted to be under the correct category so I decided to place it here and hope for the best!

I am a student at the university of Skövde in Sweden and I wish to follow some people on twitter that is relevant to my future line of work (game development). The type of people I want to follow are well known programmers, designers, artists, etc, so if anyone can help me find some of these people it would be great!

I hope you guys understand what I am asking for, my English is not the best one out here!
Best regards, Kim
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I looked for a gamedev.net thread of twitterers and couldn't find one. Could be interesting to create and revive just such a thread. This of course is because [url="https://twitter.com/intent/user?screen_name=gamefromscratch"]I just started tweeting[/url] again, this time entirely gamedev releated..

Is there such a thread, and if not, any interest in making one somewhere?
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Yup definitely can't forget John Carmack [img]http://public.gamedev.net//public/style_emoticons/default/cool.png[/img]
May get technical at times, but I really like the tweets where he says he wasted like an hour looking for a typo in code or how bad some of his old code was when he looks back.
It give hope for the rest of struggling average programmers if the best of them still struggles and does some stupid things as far as coding goes.
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Avoid Twitter, I say. It's pretty easy to get caught up in following folks, reading tweets, checking out blog feeds, etc.... and never actually getting anything done. Trust me, I know. Shut off FB, close Twitter, kill gd.net (as painful as that may be) and open up your IDE instead. Listening to all the grandiose 140-character bits of pith in the world won't make you a better programmer.
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[url="https://twitter.com/mike_acton"]Mike Acton[/url] from Insomniac Games (also started AltDevBlogADay), [url="https://twitter.com/repi"]Johan Anderson[/url] from DICE, [url="https://twitter.com/aras_p"]Aras Pranckevicius[/url] from Unity. Edited by joew
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[quote name='FrozenSnake' timestamp='1352793556' post='5000489']
I do not know where this post should be posted to be under the correct category so I decided to place it here and hope for the best!

I am a student at the university of Skövde in Sweden and I wish to follow some people on twitter that is relevant to my future line of work (game development). The type of people I want to follow are well known programmers, designers, artists, etc, so if anyone can help me find some of these people it would be great!

I hope you guys understand what I am asking for, my English is not the best one out here!
Best regards, Kim
[/quote]

My suggestion is start by following developers of the types of games you enjoy, and want to create. As mentioned above, it's easy to get thousands of people to follow, but near impossible to keep up with all of them.

So look at the type of games you want to create, and find names in the credits to follow. Reply to their tweets, but don't be disheartened if they don't reply back at first. Tweet about your own experiences and pretty soon you should have a nice little network going.
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[quote name='JTippetts' timestamp='1353262578' post='5002077']
Avoid Twitter, I say. It's pretty easy to get caught up in following folks, reading tweets, checking out blog feeds, etc.... and never actually getting anything done. Trust me, I know. Shut off FB, close Twitter, kill gd.net (as painful as that may be) and open up your IDE instead. Listening to all the grandiose 140-character bits of pith in the world won't make you a better programmer.
[/quote]

... my IDE has a browser window I can use to check Twitter....
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