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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Farbodkain

Help To Find NextStep-Game Programming

11 posts in this topic

Hi,i hope someone here help me to find right way.
i want to become Game Programmer.I’m trying to learn C++ language from basic from this Book right now "C++ How to Program 8th Ed. Deitel".i had experience with other Language like Java,C#,VB and write a some program with C# but not expert on them.someone in this forum tell me better choice is Learning C++ so i try to learn.
here is question:
I just want to know what is best next step for someone like me after finish learning the basic of C++. I mean After Complete this book and had enough Knowledge About C++ Language which book or site or other thing you guys suggest for reach to my goal(Game Programming).

Appreciate For Any Offer Edited by Farbodkain
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21 viewed Topic and no one know anything at all?i mean no one!
Edited-------------------------
i'm so sorry,if i'm insulted to anyone with this post. Edited by Farbodkain
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Tip 1: Learn to write properly, don't get me wrong, i didn't notice a typo, i noticed that you pressed enter too many times, and split information around.
Tip 2: Don't be mean if someone didn't help ( Help To Find NextStep-Game Programming ) ain't best of topic name so people come in and see what did you ask actualy
should say "Looking for book on c++ that teaches game programing"
Tip 3: I cant figure out whats the question, i waste my life time reading about you instead of reading the question... i believe there is a thing called "Facebook" if you want to get attention.
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[quote name='Pash' timestamp='1352821547' post='5000602']
No offence but posting on a forum board will not always honor a response from the members of said forums, especially when you cannot see the formatting of a question before counting it as a view post.
You want to be a game programmer. Well, you're in the right place and that's a good start.
Did you do any research on why you want to use C++, or did you just take someone's advice as a golden rule? What can you tell us about game programming with C++ or programming with it general? What about compared to the languages you mentioned that you have experience in?
Answer those questions for us and then people will understand your learning path and assist you further.
Cheers,
Pash
[/quote]
first of all thanks. Second of all about those question you asked.1.yes i take advice from someone and start to learn C++,and i can't tell you anything at all about game programming With C++ because i don't have any clue and knowledge in this field. about question 2.i don't know which of those language i said, what capability had in Game Fields and as i said before i don’t have expert skill of those Language. Maybe right now my skill about C++ so better other than those language.
i create this topic because i want to assure this is right path i choose and i want to know what is best option for me in next step so i create this topic and hope someone help me to figure out. and lack my information in Game Development issue Because of my country.

Oh thanks BaneTrapper for your Mean post.oh i'm sorry for waste your precious time and im so sorry of all gamers In World becuase i take time of DAVID CAGE.
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Thanks pash and Bane.
i try to answer those question pash asked before. And after the find answer i saw all of you guys had discussion about choose C++ and C#(or other language). and most choose C# because is so easy to work with it and learn for beginner. I can't find any topic for give right Direction to Amateur like me.all topic just said you have to learn any language and then you can make game. None of them tell exactly after finish the for example C# you can go to XNA for instance. Or after you learn C++ what you have done next? So all Beginner(like me)is so confused about all of them and saw everyone worked with C++ so he decide to do that completely Blind. I think is better for me to back to C# and work with XNA for a while and make some simple game have some exp and then back to C++ and continue.
what do you think guys? You think this is right choice for me?
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Pick one and stick with it until you can make games with it. Once you're comfortable enough then you can pick up another one.

You have to decide for yourself where to start. Nobody here is going to give you a test and check your score. You have to decide what you want and then do what it takes to get it. If you're not willing to research the differences then just pick one at random.

Frankly, if you get overwhelmed by the presence of too many choices then you're going to have trouble no matter what you pick. You need to get past that or it's going to be a continual problem for you, both in life and in programming.

[quote name='Hagakure (The Way of the Samurai)']In the words of the ancients, one should make his decisions within the space of seven breaths. Lord Takandobu said, “If discrimination is long, it will spoil.” Lord Naoshige said, “When matters are done leisurely, seven out of ten will turn out badly. A warrior is a person who does things quickly.
When your mind is going hither and thither, discrimination will never be brought to a conclusion. With an intense, fresh and undelaying spirit, one will make his judgments within the space of seven breaths. It is a matter of being determined and having the spirit to break right through to the other side.[/quote] Edited by Khatharr
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[quote name='Farbodkain' timestamp='1352874165' post='5000804']
Thanks pash and Bane.
i try to answer those question pash asked before. And after the find answer i saw all of you guys had discussion about choose C++ and C#(or other language). and most choose C# because is so easy to work with it and learn for beginner. I can't find any topic for give right Direction to Amateur like me.all topic just said you have to learn any language and then you can make game. None of them tell exactly after finish the for example C# you can go to XNA for instance. Or after you learn C++ what you have done next? So all Beginner(like me)is so confused about all of them and saw everyone worked with C++ so he decide to do that completely Blind. I think is better for me to back to C# and work with XNA for a while and make some simple game have some exp and then back to C++ and continue.
what do you think guys? You think this is right choice for me?
[/quote]
Just go with C# XNA its allot easier and simpler, and switching between languages is just syntax change.
Most important thing is to FINISH PROJECTS!, I cant describe how important this is.
You should start with text based game, then when you feel more comfortable add graphics to you already made text game.
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Thanks for your answer.and im sorry if take your time a lot to understand what am i said.(i'm working on it).
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