A little about networking

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4 comments, last by teckpow 11 years, 5 months ago
I am willing to learn about the network connections for online games, like ORPG or MORPG (just network connections between the game client and a server computer). I have heard that some use C#, but I actually dislike C#. If there are other ways to do this, can you please tell me where to study about them?

Regards, teckpowsmile.png
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Are you planning on writing code or just learning about networking in games (specifically (MM)ORPGs)? If you're planning on writing something, what platform and language are you using, and what platforms are you targeting?

he game specific aspects of networking isn't bound to any programming languages. There are many different networking libraries out there, but the only one coming to my mind now is RakNet. If you want to do it more low-level (perhaps for learning) you might want to check out WinSock if you're on Windows.
I'm actually planning to write the code, I am using Visual C++ for the scripting, I am targeting Windows platforms
I have something for you, my friend. biggrin.png

http://www.gamedev.net/topic/631797-simple-socks-c-wrapper-for-winsock-22/
void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.
For Windows using C/C++, the following on the MSDN are pretty ideal.

(Client) http://msdn.microsoft.com/en-gb/library/windows/desktop/ms737591%28v=vs.85%29.aspx
(Server) http://msdn.microsoft.com/en-gb/library/windows/desktop/ms737593%28v=vs.85%29.aspx

They are as simple as it gets for TCP connections.
http://tinyurl.com/shewonyay - Thanks so much for those who voted on my GF's Competition Cosplay Entry for Cosplayzine. She won! I owe you all beers :)

Mutiny - Open-source C++ Unity re-implementation.
Defile of Eden 2 - FreeBSD and OpenBSD binaries of our latest game.
This actually helped :) Thank you a lot :)

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