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A little about networking

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I am willing to learn about the network connections for online games, like ORPG or MORPG (just network connections between the game client and a server computer). I have heard that some use C#, but I actually dislike C#. If there are other ways to do this, can you please tell me where to study about them?

Regards, teckpow[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

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I'm actually planning to write the code, I am using Visual C++ for the scripting, I am targeting Windows platforms Edited by teckpow

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I have something for you, my friend. [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]

[url="http://www.gamedev.net/topic/631797-simple-socks-c-wrapper-for-winsock-22/"]http://www.gamedev.net/topic/631797-simple-socks-c-wrapper-for-winsock-22/[/url]

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For Windows using C/C++, the following on the MSDN are pretty ideal.

(Client) http://msdn.microsoft.com/en-gb/library/windows/desktop/ms737591%28v=vs.85%29.aspx
(Server) http://msdn.microsoft.com/en-gb/library/windows/desktop/ms737593%28v=vs.85%29.aspx

They are as simple as it gets for TCP connections.

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