• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
CuriosityKills

Unity
Which game engine.. an indie but experienced programmer?

7 posts in this topic

My next project will begin (and possibly end) as a personal project, with an overhead view of 3D actors/objects in space, and limited server interactions. I want to have a prototype within a couple weeks and a rough but polishable product within three months. I want to focus on the AI and have as much computing power as possible to bring to bear on that within these constraints. I need PC support. I'd like Mac support. I'm an experienced programmer and am confortable using any mainstream language--especially Java, C#, or Python etc. I know C/C++ and have done assembly. I'm allergic to learning "special languages" that nobody else uses, but I could make do.

The last time I was paid to program an indie game was years ago. At the time, I surveyed Torque and evaluated Unity and C4. I decided Unity was the go-to if one wanted to actually ship a professional iOS app in under six months with a team of a half-dozen.

Any suggestions I should consider this time around besides Unity? Cost is a factor, but I'm okay spending a bit of money, if it saves weeks of development time. Especially in the case that I've made the decision that publishing the product would be in my best interest! Edited by CuriosityKills
0

Share this post


Link to post
Share on other sites
Maybe you want to look into engines such as [url="http://www.unrealengine.com/"]Unreal[/url] or maybe rendering engines such as [url="http://www.ogre3d.org/"]Ogre3D[/url] and [url="http://irrlicht.sourceforge.net/"]Irrlicht[/url]?
0

Share this post


Link to post
Share on other sites
[quote name='incertia' timestamp='1352844325' post='5000692']
Maybe you want to look into engines such as [url="http://www.unrealengine.com/"]Unreal[/url] or maybe rendering engines such as [url="http://www.ogre3d.org/"]Ogre3D[/url] and [url="http://irrlicht.sourceforge.net/"]Irrlicht[/url]?
[/quote]

Thanks. Ogre3D and Irrlicht aren't full game engines, but UDK meets that criteria.

UDK's $99 + 25% of profits over $50,000 is perfect for a project such as this and as an engine it's certainly proven. Nice shaders out-of-the-box!

However, UDK's limitation of no OSX support without a prohibitively expensive license is not so good, nor the requirement to learn "special languages" Kismet and Unrealscript. I'm also quickly realizing their documentation is not upto Unity's standards, and they separate the programmer vs. level-designer workflow, an added cost when one does both.

Are those worth saving a couple grand if I self-publish? I'll go with "no" for now, but it was worth writing a couple scripts to check it out. :) Edited by CuriosityKills
0

Share this post


Link to post
Share on other sites
I'd say Unity is still probably the way to go. You get the Mac support, along with iOS/Android if your game fits and purchase the export licenses. Also, you probably already know you can use C# for scripting, so you'll have no problems there either. Lastly, though the price of a "professional" license seems steep, it is actually pretty cheap when you consider what all it does for you. You could go with something free, like rolling your own "engine" by combining Ogre3d and a physics engine, or some other combination of things, but that will take more time, while Unity3d is ready to go now, with all of that already included.

The only other thing that may be better for you would be to look at panda3d. It is free, and is a complete game engine, though it usually is used with Python. I'm understanding you can also use C++ with it. The disadvantage it has from Unity3d is that it has no scene editor, etc...that Unity has. But, it is a better option than rolling your own combination of graphics/physics/sound/etc... because it is all included in panda3d. Lastly though, I don't think panda can be used on MacOS(though I could be wrong) and much less Android/iOS.
0

Share this post


Link to post
Share on other sites
I just completed the Panda3D tutorial. I like it! Options for Python (higher-level) and C++ (lower-level), support for both PC and Mac, some commercial successes, quite a few sample applications to learn from, support for many 3d formats. Also PhysX and PandAI! Thanks for the pointer. :)

I do see the user community and documentation are smaller, but no engine provides everything a project needs wrapped up with a pretty bow.

The important thing is this feels like a tool that's intuitive to me, that I could use to crank out a prototype in a short timeframe, but with enough depth that I could mold that into something unique and meaningful. I would recommend checking this out to other programmers. It may be intimidating for non-programmers. Edited by CuriosityKills
0

Share this post


Link to post
Share on other sites
Unity3D is my first recommendation. You can get something up and running pretty fast. Admitedly though, I'm not very experienced with Unity at the moment. I've spent about a week on it. I like that it supports C#, but the built in IDE just doesn't compare to Visual Studio.

If Unity3D isn't suitable, you could use XNA. With your time budget, I think you could reach your goal without too much pain. Though, you'd have to recreate engine features, like particle engines, which come out of the box with Unity and is quite powerful.
1

Share this post


Link to post
Share on other sites
[QUOTE]If Unity3D isn't suitable, you could use XNA. With your time budget, I think you could reach your goal without too much pain. Though, you'd have to recreate engine features, like particle engines, which come out of the box with Unity and is quite powerful.
[/quote]
Thanks, mate. I'd consider XNA, but I'm already off to a good start with Panda3D, which features a built-in particle system.

[quote name='slayemin' timestamp='1353128091' post='5001695']
Unity3D is my first recommendation. You can get something up and running pretty fast. Admitedly though, I'm not very experienced with Unity at the moment. I've spent about a week on it. I like that it supports C#, but the built in IDE just doesn't compare to Visual Studio.[/QUOTE]
I agree, Unity is a great tool. You can actually develop for it using Visual Studio if you buy the pro version, and I recall there being a klunky work-around for non-pro users if you're determined. The one downside, is to go beyond a prototype, I'd have to plop down $1,500. That would be acceptable if I had a committed project or someone was funding my development as in the past. That's less than ideal for a personal experimental project which may or may not turn into more. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

I also have some Python code I'd like to use, and it's fun to see how another tool tackles the same challenges! Edited by CuriosityKills
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Similar Content

    • By ilovegames
      Are you ready to become the best truck driver?
      If the answer is yes then this game is for you!
      Various loads of cargo need to be delivered safely. Be careful or things might get broken.
      Your driving skills and accuracy will be tested in practice.
      Get in your truck and go!
      TruckDriverSteepRoadSetup.exe
    • By ilovegames
      OffRoad4x4: Max Speed

      If you passionately adore speed and cars, and most of all dream about tearing around in a large and powerful jeep, this game was made for you. First locate the finish line on the map to complete the level. Map or no map, you have to navigate the terrain like a pro. But you aren’t limited to performing tasks in the game as you are free to explore the area just enjoying the machine and the beautiful scenery.

       
       
      OffRoad4x4MaxSpeedSetup.exe
    • By TeoMakao
      Hello there!
      I am Theo and I am looking for an evil minion/partner in crime to help me with making games. Currently I am working on my first "official" game, which is point&click 2D adventure in Unity with Fungus extension, and I will need some help with that. More about the project and future goals in private.
      I need somebody who:
      - First and foremost is interested in making games, but since you are on this forum... yeah.
      - Is a 2D artist(amateur will do, but must be willing to improve)
      - Has at least some grasp around Unity(or is willing to learn)
      - Has at least some grasp around Fungus extension for Unity(or is willing to learn)
      - Is interested in talking about various concepts of imaginary worlds/characters(I need somebody to help me developing my universe and talking to myself proves inefficient)
      And optionally:
      - Is interested in fantasy worlds
      - Is interested in mythology
      - Is interested in sci-fi worlds
      - Is interested in talking about interesting ideas, even if they are completly abstract
      I am offering up to 50% of any profit made, depending on how engaged you'll be.
      This is the first time I am looking for someone to work with me by forums, so if I chose wrong place to announce I am sorry.
      If you are interested in working with me - feel free to PM.
      I do not expect you to sacrifice all the time for the project. For now it's pretty lightweighted.
    • By RobbyT15
      I'm a front end web developer trying to get into game development and I was hoping that someone has a project they would like some assistance on.  I've mostly done tutorials in Unity and made a couple games, roll-a-ball, space shooter, but would like to get more experience.  If anyone is willing to give me a chance, please reply to this message or shoot me an email at robbyt15@bmail.com.
    • By dhanrajsinh24
      I've recently made Fidget Spinner Unity Template which is available in most online stores. Buy and learn 2D game development with it or make your own reskin of the game.
      https://www.gamegorillaz.com/index.php/catalog/product/view/id/2779/s/fidget-spinner-unity-template/
      https://www.codester.com/items/4439/fidget-spinner-unity-template
  • Popular Now