• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0

flowchart code for tic tac toe

5 posts in this topic

here is a pseudo flow chart for a tic tac toe game. I just want to know if I have left anything out or have too much.

enter player X
mark X spot
generate random player O
check board for blank space
mark O spot
check for winner
state winner

I am going back to the beginning to get a better perspective on my game.

Share this post

Link to post
Share on other sites
Could you be more explicit in your descriptions of each step?

I would probably state it more along the lines of:

-Generate Player X
-Generate Player O
-Begin Match loop
--Player places symbol
--Break if win/draw
--Proceed to next Player
-If win process win
-If draw process draw Edited by Khatharr

Share this post

Link to post
Share on other sites
start game
draw board
get player X position from keyboard
mark X spot on board
generate random value for player O
check player X and player O positions
if they are the same regenerate player O
if they are different mark O on board
check board for winner
if three X's or O's in row are on board then state winner
end game


Share this post

Link to post
Share on other sites
you could also look at it from this angle. any action to the board as input there must be a corresponding output.

input >
player x,o makes a move
board :
response to player input
display changes to board
output >
check for winner , losers or draw

This in a game loop can give a fair idea. Edited by stoneyrich

Share this post

Link to post
Share on other sites
Id do it this way

Load all variables
loop that will restart all variables needed for match and check if (Player or AI has 3 wins) if they do, give them victory or defeat hint and probably exit or if you have main menu return to it.
(Match start) loop until condition is met ("3 in row/column..." or "table is full")
if condition is met, add score to winner. Give other player first turn this time and break out of this loop
else Who's turn is it to play
If players wait for input and handle it
if AI generate a move
Display everything Edited by BaneTrapper

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0