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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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mrjixan

Problem linking to Glew on Windows 64 bit and Visual Studio 2010

4 posts in this topic

I'm having a problem linking to glew in vs 2010, looking on google it seems a few other people have had similar issues running Glew on 64 bit windows.

I have my project linked to the glew32.lib and freeglut.lib. Freeglut is working without problem, so the libs and headers are all in the right place. Running my program gives me a bunch of "unresolved external symbol" errors to various glew functions. I have tried building Glew from source, which seems to have fixed similar issues for other people, but no joy. Does anyone have any other suggestions for things I could try before I give up?
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When you say "unresolved external symbol", I assume you are referring to the linker error? In that case, you are not "running your program", the IDE tries to compile it but fails at the linking stage. The most likely scenario is either not telling the linker to link to the library (with #pragma or in the linker options) or you try to link to an x86 library (in my experience the linker accepts a x86 library in x64 projects but just does not load any symbols from there).

That said, when describing a problem, always report any errors as verbatim as possible. Never paraphrase them. Edited by BitMaster
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You've probably tried some of this already, but here are some possibilities.

If this is happening when you [i]actually[/i] run, then you need to place the glew32.dll where your OS can find it (Same dir as your executable would work, which is <Solution dir>\Debug or <Solution dir>\Release.

If you're trying to link statically with glew, you'll need to link to glew32s.lib (for release) and glew32sd.lib (for debug).

Finally, check and see if the first error isn't something like "Couldn't find library glew32.lib". If that's the case, you need to tell the linker about the folder your glew32.lib is in. (Project properties -> Linker -> General, modify "Additional library locations") Edited by Koehler
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Thanks for the responses guys, I managed to fix it in the end, by putting all the headers and libs in Program Files(x86)/Microsoft SDKs/Windows/v7.0A, and removing them from the VC 2010 include and lib directories. I had assumed that the headers and libs could be in either place, perhaps this is not the case.
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I also use glew on Visual Studio and compile for x86 and x64. I ran into the same problem and I fixed it by adding GLEW_STATIC to the preprocessor variables (you can also add a #define) and put the includes in my project folder and added the glew.c to my project. In a way I am not using it as a library but include it directly in my code. I would gladly provide a project template as I see many people run into this problem, but I have a different error that currently blocks my project. If you want I can upload it later...
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