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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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NicoG

Space Potatoes - my game on Steam

1 post in this topic

I uploaded this game to Steam Workshop, but it is not completly done yet!
It is a light version of what I am planning to release later with more ships, more backgrounds and more bosses!

[b]Steam Workshop:[/b]
http://steamcommunity.com/sharedfiles/filedetails/?id=107934091

In a nutshell, you fight evil ships that are coming at you and you level up while doing so! All 4 Levels ( limited atm ) you gain 1 perk point that you can spend.
Perks like:[list]
[*]3 shots fired instead of 1
[*]Base auto heal
[*]More damage against bosses
[*]and more
[/list]
The twist is, that everytime you fail to hit an enemy, it deducts 1 from your multiplier. Shooting them raises your multiplier, except for bosses! So pure button mashers will have a bad time reaching a good score. If you even let an enemy slip past, he is gonna damage your base. If it explodes, you lose, no matter how much health you have. I designed this as a score attack in a robotron style.
There is also 1 additional ship with a different special weapon to unlock.
I hope you have as much fun playing it, as I had making it!

I really would like to get some feedback from you guys [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img].

[b]Screenshots:[/b]

[img]http://i.imgur.com/Fvee1.jpg[/img] [img]http://i.imgur.com/ty4BA.jpg[/img] [img]http://i.imgur.com/FNkk2.jpg[/img]


[b]Legal:[/b]
Music is licensed under Creative Commons CC-BY-3.0 Deceased Superior Technician
[url="http://www.dreade.org/nosoap/faq.php"]http://www.dreade.org/nosoap/faq.php[/url]
The Font is Copyright © 2009, Matt McInerney ([url="http://pixelspread.com"]http://pixelspread.com[/url]|matt@pixelspread.com),
with Reserved Font Name Orbitron.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
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