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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Sugavanas

Impotant! Books to start learning video game programming ! I need it FAST!

31 posts in this topic

I learned by reading textbooks. I still read textbooks of course, but I think the most important thing after you've passed the beginner stage is to learn how to read and understand documentation like MSDN and doxygen APIs.
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There's a good post over at [url="http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx"]Game From Scratch[/url] with a list of good books for both C++ and C#. I followed it and it helped me get started quickly. Hope it helps.

Roy
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[quote name='Sugavanas' timestamp='1353211929' post='5001932']
I need books for learning programming, i leaned Vb myself with just searching the internet. I thought that u could also learn c++ in the same way but i was wrong, thats why i am searching for books. I know that old books have old technologies so i will only buy the books which came this year or last year.
[/quote]

Simply put, you [b][i]are[/i][/b] wrong. You don't specifically need books to learn programming. If you're so set on buying books though, it's not like I'm going to stop you.
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OMG! I have the same problem as you! I need to design a NASA-class rocket in only 2 months, and I need easy books now! Are there any "For Dummies" books on the subject? They can't be expensive, as my mommy won't buy them for me. You don't need to know any of that fancy math stuff, right? [img]http://public.gamedev.net//public/style_emoticons/default/sleep.png[/img] [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img] [img]http://public.gamedev.net//public/style_emoticons/default/ohmy.png[/img] [img]http://public.gamedev.net//public/style_emoticons/default/blink.png[/img] [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] [img]http://public.gamedev.net//public/style_emoticons/default/rolleyes.gif[/img] [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img] [img]http://public.gamedev.net//public/style_emoticons/default/angry.png[/img] [img]http://public.gamedev.net//public/style_emoticons/default/blink.png[/img] [img]http://public.gamedev.net//public/style_emoticons/default/wub.png[/img] [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [img]http://public.gamedev.net//public/style_emoticons/default/angry.png[/img] [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img] I'm not good at math, and I'm only 12 btw. LOLZ. here is my email: soontobespammed@regretit.com

All jokes aside, playing video games can be really fun, and thinking up new ideas can sometimes be funner, especially with a kid's imagination, but creating games isn't always the same, and it [i]definitely[/i] isn't quick and easy. It is in no means anything like playing them. The first thing to learn and master, however, is mathematics. It is important to have a very good grasp of AT LEAST Algebra II and also Trigonometry for any type of programming, especially if it relates to 2D or 3D graphics, like in games. If you want to learn programming in this day and age, you are truly blessed with modern easy and powerful tools like C# and Java. If you want to dig into older yet still used languages (DO NOT, you have been warned, kiddo), there is always C++. Overall, you could make a game if you really tried to, and had a natural aptitude for math and problem solving, but I would say it wouldn't be even seriously started for another two years, and it would take you probably a year to finish a simple 2D game. If you really want to make one, you are only a child and have nothing to lose by trying, but it is much funner to just play games. Do you want to spend several summers of your carefree childhood fumbling with a keyboard over memory leaks you don't even understand, or would you rather spend it doing normal things and maybe playing computer games every so often and having enjoying your time?

P.S: I doubt it will be a problem on this site, but never put your age and email online. There are two reasons, number one being the safety reasons you see on TV and at school that you probably ignore, and number two being the fact that if people realize you are only 13, they will troll you, like they troll every other kid on the interwebs. They will also sign you up for pr0n emails, which is never good, and mostly nasty screwed up (no pun intended) stuff. Edited by MrJoshL
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I'm 13 as well, I am fairly new to this forum, Don't let your age set you back. Many people code for the wrong reasons, don't be one of them and as for learning C# first, I highly suggest you to go straight to C++,many people think its a waste of time and some even think it is an advantage to skip C#, due to the habits it gives you.
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[quote name='ic0de' timestamp='1353202177' post='5001905']
[quote name='ifthen' timestamp='1353094167' post='5001616']You will need a lot of time and patience, but after a 5+ years, you should be able to program almost everything you wish (but be aware that the time needed to do it will still be in years).[/quote]

5+ years, That's ridiculous. I started programming not much older than him and I picked up C++ in a year, a year later I was writing full blown 3d games in C++. My advice is skip C# and spend a while getting to know C++ and you should be able to program almost anything in 2+ years if you work hard.
[/quote]

I'd advise against skipping anything, especially a language like C# (Which is used almost everywhere today), It is however important to focus on one language to start with, which one isn't all that important. We usually recommend less obnoxious languages than C++ here to beginners but any language works, [b]the important thing is to get started[/b]. (Both C# and C++ are worth learning at some point and neither should be skipped)

The big mistake alot of beginners make with C++ is that they think that memory management is the hard part (It isn't, especially not in C++11, unless you start to muck around at a very low level to gain performance but then it isn't the language that is hard (C++ makes writing low level code reasonably easy)). I wrote my first 3D game using C++ and OpenGL without actually knowing C++,[b] i thought i did, but i really didn't [/b](i violated the rule of three(The tutorials i used to teach myself didn't even mention it), abused C functions and constructs, didn't take proper advantage of the C++ standard library, made excessive allocations/deallocations and a whole bunch of other mistakes) and to be perfectly honest, i still don't really know C++ (Atleast these days i'm aware of my lack of knowledge)

The big problems with C++ in my opinion are:

1) Undefined or implementation defined behaviour. This is pretty much a minefield, C++ code that runs fine when built with Compiler X might act differently when compiled with Compiler Y or even a later version of Compiler X, I've used C++ for over 15 years now and still step on those from time to time, one of the moderators used to post a link to some C++ test that is pretty good for checking how well you actually know C++ (I don't know of anyone who has actually aced that test on the first try).

2) The whole C "compatibility" crap(which really isn't all that compatible anymore), while this isn't a big deal for experienced programmers(and might be beneficial in some cases since some of the C library functions and constructs have less overhead than the safer C++ versions) it is a huge problem for those learning how to program, doing things the old C way is extremely error prone and is one of the larger causes of security flaws in todays software and most C++ compilers doesn't even spit out a warning for you when you make those mistakes.

3) The online tutorials are generally pure crap which makes 1 and 2 far bigger problems than they have to be, a good book makes learning C++ [b]properly[/b] a lot easier. Edited by SimonForsman
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