Sign in to follow this  
studio99

Which engine to use ?

Recommended Posts

studio99    119
Hello,

I am looking for an engine that will enable to do the following:

- basic games (like tic-tac-toe , chess, ... )
- either offline or online play
- either single or multiplayer if online
- 2d graphics (nothing 3d)

thanks for your suggestions

Share this post


Link to post
Share on other sites
Saruman    4339
You don't need an engine for any of those games at all, you could just build the games without having to worry. When you start getting into 2d graphics you could just use something like SFML.

Share this post


Link to post
Share on other sites
Sugavanas    212
If you ask me you can use Unity, It is a 3d game engine but sill you can do 2d games in that I have one video collection on how to make 2d games in unity, i can give it to you if you want it, other than that if you still don't want 3d game engine, then you can program games yourself with any programming languages, i have made a shuffle game when i started programming, i can give you the download link for he game if you want it too. But my advice i use a 3d engine to do your 2d game so it looks more nice.

Share this post


Link to post
Share on other sites
ckopins    149
What if one was to make an extensive 2d game, would you recommend an engine for that? Like if I were to make a bullet hell space shooter game.

Share this post


Link to post
Share on other sites
I would use SFML:
[url="http://www.sfml-dev.org/"]http://www.sfml-dev.org/[/url]

You can also consider Allegro, SDL and Clanlib. Out of these I have only used SFML, and it was a pleasant experience (~2 years ago). For a bullet hell shooter, a more extensive engine than these four would not really help you.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this