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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Terevil

A Good game development related gift idea..?

13 posts in this topic

Hi guys,
This is probably a bit off topic but I need help with a gift idea and I dont know where else to ask [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
My boyfriend is interested in game development - he loves reading about it, watching movies about it (the movie about Meatboy etc.). He is a programmer (he doesn't program games though) so he is more into the technical stuff - engines etc. He has subscription to gdmag but is there anything else (a book, good e-course...) that you could recommend for someone like him? I need to figure out some Christmas present and I know almost nothing about these things but I am sure he would really appreciate a present related to game dev. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
So pleaaase if you have any tips... share.
Thank you,
T.
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Maybe some game [u]design[/u] books would fit his personality? Not being specifically development focused, you can neatly avoid accidentally getting books or software focused to a programming language he doesn't know.

[url="http://www.amazon.com/A-Theory-Fun-Game-Design/dp/1932111972/ref=sr_1_1?ie=UTF8&qid=1353353726&sr=8-1&keywords=A+theory+of+fun"]A Theory of Fun[/url] is supposed to be good, and the [url="http://www.amazon.com/The-Art-Game-Design-lenses/dp/0123694965/ref=sr_1_2?ie=UTF8&qid=1353353726&sr=8-2&keywords=A+theory+of+fun"]game design lense book[/url] has gotten decent reviews.
And you then have $250 left over for [url="http://www.jellybelly.com/Shop/ProductDetail.aspx?ProductID=52777"]more important[/url] things ([size=2]the [/size][size=2]personal preferences of your boyfriend may vary[/size]). Edited by Servant of the Lord
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There are so many topics it is too easy to get books that are good, yet not of value to him. I know I've received several books like that over the years. Good books, just not for me, causing me to go through the hassle of returning them assuming they left a receipt in the book.


I know it is more sentimental to get a physical object, but when it comes to software development books it is easier to stick with an amazon gift card with a nice handwritten note.
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You could get him a GDC vault subscription. I can't remember how much it is, but that's probably a better resource than most other things I can think of that aren't free.
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Could he be interested in one of those small programmable computers like rasberry pi and whatever there are? Not necessarily game developement related but people seem to want them for some reason... >_>
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Thank you guys for helping! :)

Jellybeans - well that would definitely be a surprise :D

I will look into the books, but you are right that is hard to guess which he would be really interested in. The books Servant of the Lord mentioned actually sound interesting to me :) but I am afraid it is not technical enough for him.

He already has Raspberry Pi and Arduino - he took some robotic e-courses so he was really into that one time.

The GDC vault subscription might be interesting.

Is there any good online course on game development you know about..? I think he is more into the technical stuff - he keeps showing me vids of what various engines can do :). I dont thing he would be interested in game theory, story design etc.
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Start here: http://www.thisiswhyimbroke.com/

You may want to go with things that are game-related than necessarily development related for the reason frob suggested. If my wife picked out game development books I'd probably be pretty underwhelmed unless I asked for specific titles. Most of the time it's easier to dig through code samples and online resources anyway.

If he's a redditor.. http://www.shapeways.com/model/736420/success-kid.html
Slightly more for a Ghostbusters Proton Backpack - http://www.thisiswhyimbroke.com/ghostbusters-proton-backpack-prop

[img]http://tiwibzone.tiwib.netdna-cdn.com/images/ghostbusters-proton-backpack.jpg[/img]
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If he liked the meatboy series, the wife of Edmund Mcmillen used to do video casts at their house and he was in them too.
He might like a link to their site to watch as a side gift. I used to hang out on their casts because they were funny, especially the karaoke lol (a karaoke highlight http://www.twitch.tv/danielleorama/b/329164176) Both of them were quite candid and one time he showed off his collection of toys so the videos might still be there for those things.
[url="http://www.twitch.tv/danielleorama/videos"]http://www.twitch.tv...lleorama/videos[/url]
If they do start casting again, that's probably where you would find them.
This is her twitter.
[url="https://twitter.com/danielleorama"]https://twitter.com/danielleorama[/url] Edited by hybrid_ham
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I would make a mix of different objects, like books, miniatures of important videogame characters, a cool videogame collector edition, posters and also "gamedev" music, I mean probably ambience music for relaxing the mind during programming.
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