• Advertisement
  • Popular Tags

  • Popular Now

  • Advertisement
  • Similar Content

    • By RoKabium Games
      While looking out for that pesky Terrator, our little alien is doing a bit of relaxed mining down on the new gas planet "Lelantos" this weekend.... 
      #gamedev #indiedev #madewithunity #screenshotsaturday
    • By vividgamer
      I have a native iOS game (objective c, XCode build) which I am considering to port to other platforms.
      Core gameplay is based on solely on geographical maps, and custom drawing over maps. It also has Core Data. This part is complete in development.
      What is not done yet is: monetization, gamification (leaderboards, challenges) and multiplayer functionality.
      As I think more about it, I am tempted to think if this is the right time to move to a cross platform tool such as Unity. But before dedicating time to port my 5 years side-project effort in Objective C, I really want to know if its worth it.
      - Does Unity support such plugins / assets that will fulfill all my above requirements?
      - Unity Personal seems to have only 20 concurrent users - is it too costly scaling if I decide for extending to web and android platforms?
      - What is the general workflow involved in publishing to iOS, Android, PC, and web platforms while using Unity? I mean to ask about various points of signing stuff, paying fees and getting certified.
      - How long will it really take to port my entire Objective C project into Unity? I am somewhat familiar with C# but I am finding it hard fidgeting with Unity IDE as lot of things are focused around FPS and 3D while my game is still 2d - not much action involved. I seem bit overwhelmed by the list of features I see there. All in all, I do not want to lose my momentum while still making sure its portable to everywhere.
      - Any assets I could use (for free to try basis in debug) that are relevant for my game?
      - Last but not the least, are there any costs that I need to be paying upfront to Unity, for using it (apart from their monthly subscription model)? I don't understand their costing for multiplayer in conjunction with their subscription fees - if someone could kindly elaborate.
      Thanks in advance for your time reading a newbie
    • By GytisDev
      me and few friends are developing simple city building game with unity for a school project, think something like Banished but much simpler. I was tasked to create the path-finding for the game so I mostly followed this tutorial series up to episode 5. Then we created simple working system for cutting trees. The problem is that the path-finding is working like 90% of the time, then it get stuck randomly then there's clearly a way to the objective (tree). I tried looking for some pattern when it happens but can't find anything. So basically I need any tips for how I should approach this problem.
      Use this image to visualize the problem.
    • By aymen
      please any know how can i' calculate the centroid from any number vertices
    • By Henry Fernandez
      Good day sir/maam. I am developing a game for my thesis and im done with multiplayer and plan to start the implementation of AI but i dont know how/where to start. Please give an advice. I am developing it in C# using UNITY. 
      Im am now collected all pieces that has possible moves but i am stuck on which best move to select. I hope you will help me. This is link explained the game https://en.wikipedia.org/wiki/Game_of_the_Generals 

  • Advertisement
  • Advertisement
Sign in to follow this  

Unity a community game project!

This topic is 1947 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey guys,
I had a pretty cool idea while i was at work,
What if we started a community team and made some free to play games?
It would be great experience for those just starting to get into game programming and some more portfolio content and examples which can be used to give a leading edge in job interviews. With the holidays coming up this could be a fun experience for everyone.
If you're keen to lend your creative skills, send me an email at aburton.live@gmail.com so we can get this up and running,
I shall run some polls as to what kind of game we should make first. Time wont be an issue as this is for fun and the overall experience of game design.

Share this post

Link to post
Share on other sites
I'm not trying to be a downer here, but I've seen a lot of these "Let's make a beginner team" threads in my time here, and have never seen any actual results.
It's good to be enthusiastic and it's really great to want to work on projects, but throwing together inexperienced people in a team can pose quite a few problems. You'll need (among other things) some form of management and general overview (who does what? how do we agree on decisions? etc.), and at least someone who can determine where the project should head next and how it should do that. With only people who are new to game development these can be project-killing issues.

Also, I'm not completely sure whether your post qualifies as recruiting, but you might want to post things like these in the Classifieds.

And try to avoid double posts Edited by Radikalizm

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement