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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Gearslayer360

Is C# with XNA Good?

6 posts in this topic

Hello all. I have been doing programming for a while and was thinking of trying out C# with XNA for making games. So far I've been doing all my work with Java and I was wondering if there are any advantages to making the switch to C#. I keep hearing a lot of good things about C# and XNA, but is it any easier to get things done with that than in Java? For me my main problem is working with graphics as I'm not a good artist and I don't really know how to make art. So far I've been limited to what I can draw with basic shapes. If I was to stick to Java could someone give me a recommendation on how to make a decent 2D game with more than basic art? Thanks
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Thanks for the reply. It kind of answers my question but I guess I also want to know is it more productive to use C# and XNA. Is the community better and is there more documentation available, or tutorials. Is it better for making games with than just Java with the standard libraries? And just how easy it is to get things done with as compared to Java? I appreciate all replies. Thanks
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Hi,

Both languages have huge repositories of libraries and large communities. Both languages, the common development environments used for them, and the games being made are also very extensive. Great and popular games are made in C# or Java.

Having Java experience, I recommend that you stay with Java at least until you get a bunch of games well made and polished - simple ones to start. You will never outgrow either language, but you might choose any language based on other considerations such as it being the one used in a particular game community which you want to join.


Clinton
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Pixeling 101
http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/

Language doesn't matter. There is LibGDX for Java. Try out the TIGSource forums to see what other people are doing with Java.
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@3Ddreamer Thanks for the reply as well. I looked at the website for C#/XNA and the amount of content available is amazing. So many helpful tutorials and things to help beginners. I think that definitely has a larger community than anything I've seen for Java, so I think I want to experiment with that. Thanks again
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Gearslayer360,

Though I hoped that you would stay with Java, I understand the appeal of a huge community and much support surrounding XNA. Game developers are finding ways of using MonoDevelop/Mono or SharpDX with XNA. These software environments would not only help you in learning stages but also for advanced game development in the future. Both of these areas have good platform and support technology so you could potentially stay in those game development environments for all your technical needs. Huge advantages go to MonoDevelop/Mono for support of GUI, sound, input, and so forth, in cross-platform potential. SharpDX is compatible with various Windows and DirectX versions even the latest. If you research these issues as I have, you will discover that XNA and other C# development environments are competitive to allow you to go from newbie to AAA game developer if you can make it. [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]

Clinton
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