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Do you hate social games and virtual farming?

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If so... You probably hate me. biggrin.png A Japan or China based social gaming company (forget who, sixwaves or someone) researched who was the first person to launch a virtual farming game on any US social network an it was confirmed to be me! I didn't make that much money off it. I was only making around 100k/month at the top before I started selling the app off.

Proof? Just google "designermichael llc playsocial vs zynga". Check my username which is same as on FB "http://facebook.com/reppinfreedom".

So, how many haters are there in here? happy.png ph34r.png laugh.png

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Here is additional proof for any remaining disbelievers. Tax scan from before when I sold the business off to a friend. Hardly could call it a business... I was the only programmer/developer and managing a 14+ server cluster and game development. Got burned out quite fast. I wasn't interested in hiring and expanding into a full company and just hired contractors for art and server structure optimization. I also had a overnight part time user support guy hired through odesk who had a special email address rigged to a blaring alarm on my smartphone for server issues. Getting woken up at 3am for a mysql database corruption is a lot of fun!

Anyway... How many game developers in here are interested in getting some free tips on how to break into social gaming? I'm in a good mood today and feel like sharing some tips. If anyone doesn't like social gaming and social games it's probably because you just don't understand the business. I worked on a bunch of apps for friend of mine that grew to over 250k users/day before launching my own game.

What gave me an edge is that I was an affiliate marketer as a hobby early in college. Without some kind of marketing background it's very hard to make it in social gaming... Edited by reppinfreedom

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