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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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reppinfreedom

Do you hate social games and virtual farming?

4 posts in this topic

If so... You probably hate me. [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] A Japan or China based social gaming company (forget who, sixwaves or someone) researched who was the first person to launch a virtual farming game on any US social network an it was confirmed to be me! I didn't make that much money off it. I was only making around 100k/month at the top before I started selling the app off.

Proof? Just google "designermichael llc playsocial vs zynga". Check my username which is same as on FB "http://facebook.com/reppinfreedom".

So, how many haters are there in here? [img]http://public.gamedev.net//public/style_emoticons/default/happy.png[/img] [img]http://public.gamedev.net//public/style_emoticons/default/ph34r.png[/img] [img]http://public.gamedev.net//public/style_emoticons/default/laugh.png[/img]
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Here is additional proof for any remaining disbelievers. Tax scan from before when I sold the business off to a friend. Hardly could call it a business... I was the only programmer/developer and managing a 14+ server cluster and game development. Got burned out quite fast. I wasn't interested in hiring and expanding into a full company and just hired contractors for art and server structure optimization. I also had a overnight part time user support guy hired through odesk who had a special email address rigged to a blaring alarm on my smartphone for server issues. Getting woken up at 3am for a mysql database corruption is a lot of fun!

Anyway... How many game developers in here are interested in getting some free tips on how to break into social gaming? I'm in a good mood today and feel like sharing some tips. If anyone doesn't like social gaming and social games it's probably because you just don't understand the business. I worked on a bunch of apps for friend of mine that grew to over 250k users/day before launching my own game.

What gave me an edge is that I was an affiliate marketer as a hobby early in college. Without some kind of marketing background it's very hard to make it in social gaming... Edited by reppinfreedom
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