Sign in to follow this  

Passing a cubemap as the samplerCUBE parameter in my fragment program

Recommended Posts

I'm using CG to code a simple cubeMap for a reflective shader. Does anyone know how to use one of the cgGLsetParameter functions or the cgGLSetTextureParameter() function to specify data to pass as the samplerCUBE parameter in my fragment program?

Thanks in advance

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this