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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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shaileemehta

writing program in c

5 posts in this topic

Hi I am a first year b.tech student and we have a project on making an E-learning game for which we r supposed to code in C but we have no idea as to how to do it..how to add graphcs and open files using C. I need help! [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]
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To input or output graphics you'll need a library such as [url="http://www.libsdl.org/"]SDL[/url] or [url="http://alleg.sourceforge.net/"]Allegro[/url]. For opening files, try [url="http://www.cprogramming.com/tutorial/cfileio.html"]this tutorial[/url].

It sounds like you might need to spend a little more time on the basics of programming with C before you tackle your game project. If you really have no idea how to start you should talk to your teacher and see if you can get more help.
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I will just add [url="http://www.cplusplus.com/reference/clibrary/"]cplusplus.com's[/url] C library reference section may be useful as well.
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[quote name='jbadams' timestamp='1353217414' post='5001969']
If you really have no idea how to start you should talk to your teacher and see if you can get more help.
[/quote]

Especially with regards to the library to use. I would ask if they have a recommended library, as if you use one that they are not familiar with, it could make it harder for them to understand your code.
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I wrote a tetris game in C, using SDL, OpenGL and GLEW. You can find the source-code here: https://github.com/goranm/wtetris

Although, I would still echo what others have said: If you don't really have a good base of C experience under your belt, you're going to have an extremely difficult time writing an actual game in C (no matter how conceptually trivial, and no matter what libraries you decide to use).
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I know i need to learn more but my teacher isn't available now and i know the basics , basics but the graphics things confuse me i saw a few programs on programmingsimplified.com but they are written all in C++.
Anyways thnx for the suggestions ;)
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