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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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maxdelphi

Making a 3d Game Engine.

2 posts in this topic

Hello, i am c++ programmer and i know how a 3d games work, now i would like make my own 3d game engine, i have much ideas and it will be open source, i know it is hard, but not impossible...
Now, my question is :

1.- Basically, How work a game engine?, i know that exist two executable, Editor.exe and Game.exe, Editor is for make configuration files, options, setup a project (Physic, Sound, Scene, Logic.....) and Game.exe interprets there files for do the game's scene and execute the scripts....., but What more?.

2.- i think than i will do it with DLL, How to Work?, i know that the Game.exe call the main dll function Update().


¿¿¿¿What more i should know?????

thanks..

PD: i Will do based in Ogre 3D Edited by maxdelphi
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Sorry, you've confused me. You say you want to create a "3d game engine" in Ogre, which (when combined with a couple of plugins) is already itself a 3d game engine. I'm not sure what you're trying to achieve.

Are you looking to create your own [i]actual[/i] 3d game engine, or are you looking to create your own game base to write your own games on using an existing 3d game engine?

If the former, then I would say don't bother. The number of free and commercial existing 3d game engines more than cover the industries needs. Unless you have some pretty specific engine needs, which is unlikely (even the pros use existing engines rather than making their own), then there is no need to create one. If however you are adamant to create your own 3d game engine, download some open source existing engines and delve into the code to learn how they do it (and how you could possibly improve on their methods).

If the later, then the first thing you'll need to do is assess which game engine is suited to you. A lot of people use Unity3D which is a really good free engine (they also have a pro version for a cost). The community is massive, there is heaps of tutorials and help, and there's lots of plugins and code examples already written. But ultimately the choice of engine is up to you. Edited by BRRGames
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i am very inspirated, i want make a game engine and call peoples for help me, i want make it for give free "decent" solution like Blender case...

i know that it is hard, but no impossible :P....

i know that for the graphics i need work with shaders....

thanks..

PD: i will go to download a free game engine :P
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