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AethariA

No programming experience and I want to get started with gamedev. Where do I start?

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I kind of messed around with Python for a week or so a few months ago, didn't really get anywhere, and I've forgotten most of what I knew anyways. I would like to get started with C# or C++ game development, but I have no idea how to begin. What language would be best to start with? What are some resources I could use to help me learn it?

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Why don't you stick with Python using the Pygame library or Pyglet since you already started learning it ? (which is actually good for starting gamedev) Edited by Farkon

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[quote name='Farkon' timestamp='1353275052' post='5002113']
Why don't you stick with Python using the Pygame library or Pyglet since you already started learning it ? (which is actually good for starting gamedev)
[/quote]

The basics is all I knew, and barely even that. I kind of knew how to work with classes, that's how little I knew.

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I'd second continuing with Python since it's a high-level language capable of making commercial games, you already have a head start, and it's the language of choice for many computer science classes if you want to eventually become a professional. Here's a good resource for learning game-making, Python, and PyGame. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

[url="http://inventwithpython.com/chapters/"]http://inventwithpython.com/chapters/[/url]

If you couldn't get Python, I certainly wouldn't go with C++. C# would be my next choice. It's also a high-level language with many options for making commercial games, such as Unity or XNA, although not so popular in computer science clases. Good luck to you in whatever you choose to do!

If you're between 8 and 16, another great option is Scratch. You won't make a commercial game with it, but you will complete a game quickly, and learn programming concepts to boot. Edited by CuriosityKills

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[quote name='CuriosityKills' timestamp='1353275637' post='5002116']
I'd second continuing with Python since it's a high-level language capable of making commercial games, you already have a head start, and it's the language of choice for many computer science classes if you want to eventually become a professional. Here's a good resource for learning game-making, Python, and PyGame. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

[url="http://inventwithpython.com/chapters/"]http://inventwithpython.com/chapters/[/url]

If you couldn't get Python, I certainly wouldn't go with C++. C# would be my next choice. It's also a high-level language with many options for making commercial games, such as Unity or XNA, although not so popular in computer science clases. Good luck to you in whatever you choose to do!
[/quote]

I would like to start with C#. I know some of the basics of it, but are there any resources you would recommend for it?

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Sorry! While I do know C#, but I don't have any personal recommendations. I already knew how to program, so learning C# for me was simply a matter of learning the language syntax and .NET libraries I needed to use. I see many tutorials pop-up when I Google or Amazon "C# Tutorial" or "XNA Tutorial" or "Unity Tutorial". Edited by CuriosityKills

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[quote name='CuriosityKills' timestamp='1353276576' post='5002120']
Sorry! While I do know C#, but I don't have any personal recommendations. I already knew how to program, so learning C# for me was simply a matter of learning the language syntax and .NET libraries I needed to use. I see many tutorials pop-up when I Google or Amazon "C# Tutorial" or "XNA Tutorial" or "Unity Tutorial".
[/quote]

Hmm, okay, thanks! :D

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I started learning C# a couple of months ago.

The best resource I found was the [url="http://www.robmiles.com/c-yellow-book/"]C# Yellow Book[/url] by Rob Miles. It's free to download. Rob wrote it for his college computer programming course and is kind enough to give it away.

It's a solid introduction to C#. I worked through it in a couple of weeks and picked up enough skill to start working with the XNA 4.0 framework.

Here's the [url="http://www.robmiles.com/c-yellow-book/"]link[/url] again. Scroll down the page and look for the 2012 edition.

Good luck and remember to celebrate the little victories. :-)

Roy

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See [url=http://www.gamedev.net/blog/355/entry-2254835-which-x-should-i-use/]this FAQ[/url] for my opinion.

Also, see [url=http://www.gamedev.net/blog/355/entry-2250592-become-a-good-programmer-in-six-really-hard-steps/]this article[/url] for more of my opinion ;-)

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A [url="http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx"]slightly less harsh[/url] article than ApochPiQ's.

More important than picking a language is actually doing something. Picked C#... great, run with that. Jump to the C# section of the link I posted and it will have all the resources you need to get going.

Stick with it... go with C# and don't even consider switching or considering another language for say... at least 5 months. Should you choose a different language... great! Apply the same logic! Stick with whatever you chose for a number of months, even if it is frustrating as hell.

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