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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Gavin Williams

Windows 7 getting a Direct X 11.1 Update :D

3 posts in this topic

Good news for Windows 7. Chuck Walbourn has announced on his blog that Windows 7 is getting a Direct X 11.1 update. This is a partial update :
[url="http://blogs.msdn.com/b/chuckw/archive/2012/11/14/directx-11-1-and-windows-7.aspx"]http://blogs.msdn.co...-windows-7.aspx[/url]

Copied directly from his blog :

Here is a quick summary of what KB 2670838 adds to Windows 7 Service Pack 1 / Windows Server 2008 R2 Service Pack 1:
? ID3D11Device1, ID2D1Factory1, IDWriteFactory1, IDXGIFactory2, IWICImagingFactory2, ID3DUserDefinedAnnotation and related APIs are available. Methods that depend on WDDM 1.2 drivers or new Windows Store app APIs are not supported.
? Improved Direct3D 11 device interoperability via ID3DDeviceContextState, including the improved interop with Direct2D/DirectWrite
D3D11_FEATURE_DATA_D3D9_OPTIONS feature detection
? In addition to the new Windows 8 WIC features, this update also fixes decoding of 96bpp floating-point TIFF images.

All other features of DirectX 11.1 are Windows 8 / Windows Server 2012 only.
And there is more information here : [url="http://support.microsoft.com/kb/2670838?wa=wsignin1.0"]http://support.micro...8?wa=wsignin1.0[/url]
The update is currently at Pre-Release : [url="http://www.microsoft.com/en-us/download/details.aspx?id=35661"]http://www.microsoft...s.aspx?id=35661[/url] Edited by Gavin Williams
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I hate to say it, but it really looks as though MS are pulling another Vista with this one. Yeah, it's nice to have this much, but it should have been so much more.
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Agreed, Windows 7 is a popular and viable OS, it should absolutely have the full direct X. Win RT has it's own selling points beyond Direct X, they don't need to put Direct X on the hook as well. I'm happy they've done at least this, maybe we will see some further updates down the track. I wonder what pressure if any the graphics vendors are putting on Microsoft ?
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[quote name='Gavin Williams' timestamp='1353366506' post='5002488']
Improved Direct3D 11 device interoperability via ID3DDeviceContextState, including the improved interop with Direct2D/DirectWrite
[/quote]

This alone for me has made this update worth it :D:D

EDIT: Just tested with SharpDX, theres some interesting debug messages now at least for D2D, if an object isnt disposed after the app closes (EVEN if it has been disposed with destructor) the process hangs and VS needs restarting, fortunately this worked out in my favour as I spotted a memory leak that must have been present for 6+ ish months, previous debug messages were not as good despite debuglevels being identical, visually it works flawlessly and faster now though. Edited by Dynamo_Maestro
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