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Borgfan

Files import

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hi, can you say me how i can import a 3ds file in the exe. I want that the models are in the exe and not in the 3ds-file, so that i have only a exe and no other files

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I am not sure...but is it possible to make a 3DS file a resource, such as in a Win32 app? I thought resources where added to the exe, if this is the case you may try this.

I have also heard somewhere of converting 3DS geomtry to C++ code, but that is a big IF...maybe someone else knows about it.

Good luck my german friend.

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If you''re adept at reading 3DS files, you could write each one out as a cpp file systematically. Then just read the data from the program instead of the external file.

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