Sign in to follow this  

We've just released a new version of PolyVox, our open source voxel terrain engine

Recommended Posts

Hi all,

We've just made a new release of our PolyVox voxel terrain engine. You can read about PolyVox [url=""]here[/url] and see a list of projects using it [url=""]here[/url].

Some key points:[list]
[*]Written in C++ and available under the zlib license.
[*]Independent of graphics API or rendering engine.
[*]Can create both smooth and cubic-style terrain.
[*]Raycasting support for picking and ambient occlusion.
[*]Support for large volumes with compression and paging.
[*]Provides image processing operations (resampling, blurring, etc).
[*]Has an A* implementation for pathfinding through volume data.
The new release contains a number of improvements to both the library and also to the surrounding development process. You can read the release announcement here: [url=""][/url]

Hope someone finds it useful :-) Edited by PolyVox

Share this post

Link to post
Share on other sites
Sign in to follow this