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We've just released a new version of PolyVox, our open source voxel terrain engine

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Hi all,

We've just made a new release of our PolyVox voxel terrain engine. You can read about PolyVox here and see a list of projects using it here.

Some key points:

  • Written in C++ and available under the zlib license.
  • Independent of graphics API or rendering engine.
  • Can create both smooth and cubic-style terrain.
  • Raycasting support for picking and ambient occlusion.
  • Support for large volumes with compression and paging.
  • Provides image processing operations (resampling, blurring, etc).
  • Has an A* implementation for pathfinding through volume data.

    The new release contains a number of improvements to both the library and also to the surrounding development process. You can read the release announcement here: http://www.volumesoffun.com/polyvox-version-0-2-released/

    Hope someone finds it useful :-) Edited by PolyVox

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