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BRRGames

Design: Hellish Administrator. Feedback?

14 posts in this topic

Yes, I love the idea! (Actually, there are 4 uprates :)). The idea is very unique, it sounds great! Of course, I love Simcity :)
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Sounds good to me [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] Edited by TheChubu
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Really love the concept, but I'm not sure if there's any other feedback I can offer... did you have any questions, or are there any particular areas that worry you?

Please let us know if you make any progress with this, as I'd love to give it a try! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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I very much enjoy the idea of this kind of game. Admittedly even though it is effectively Theme Hospital with a Hell skin thrown over it I love the imagination it takes to come up with such an idea in the first place and I applaud you for your ingenuity! I do think this would be worth pursuing as a development project and I believe with the right humor (you want to keep it lighthearted or it may offend more "conservative" gamers) and art style it could be a big success. If you get some conceptual stuff out there (artwork/gameplay) I believe you would find a decent following in no time at all. Good luck in your endeavors and I look forward to hearing more about this in the future! Edited by Lord Darkshayde
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Thanks for all the feedback, looks like I'll have to write this out properly and come up with some concept art and a prototype. :)
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[quote name='Lord Darkshayde' timestamp='1353737270' post='5003683']
I very much enjoy the idea of this kind of game. Admittedly even though it is effectively Theme Hospital with a Hell skin thrown over it I love the imagination it takes to come up with such an idea in the first place and I applaud you for your ingenuity! I do think this would be worth pursuing as a development project and I believe with the right humor (you want to keep it lighthearted or it may offend more "conservative" gamers) and art style it could be a big success. If you get some conceptual stuff out there (artwork/gameplay) I believe you would find a decent following in no time at all. Good luck in your endeavors and I look forward to hearing more about this in the future!
[/quote]

Agreed on the humor. It can be a sensitive subject in some circles. But I think with a cartoonish style, and ludicrous humor it should take any connection to the religious angle.

BTW, I find ideas come to you in the strangest of situations, and my tablet isn't far away so I can also make a note to myself and come back to it later. For this idea, my son (who's 6) was sitting next to me on my tablet watching Youtube videos. I was watching some show on Discovery that was talking about Hell and the seven sins. I don't know how or why he watched it, but he pulled up a Theme Hospital video. That was one of my favourite games in my younger years and I was telling him about the game when it just hit me. "Imagine if instead of a hospital it was Hell!"

Like I say, ideas come to you at the strangest times. :)
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It would be fun to have something like Dungeon Keeper's torture chambers and prisions [img]http://public.gamedev.net//public/style_emoticons/default/happy.png[/img]
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I like the idea very much.

The language you have used to describe Hell makes it sound very much like a hospital ("practitioner", "diagnosis" etc). I think that this is a good humerous angle, but wonder if it might be placing the game just a little too close to Theme Hospital. Perhaps you could tweak things slightly to better mesh with the Hell theme: the sweet spot might be somewhere slightly further along the scale between "practitioner" and "torturer", or "diagnosis" and "judgement".
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Good advice WavyVirus, I didn't consider that. Thanks for pointing it out. I'll make notes on that point.

I am hoping to have some cartoony way to depict the actual staff as Imps, or even just a selection of lesser creatures of Hell. And of course the person giving you the mission briefing just has to be a lesser demon. :)
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I actually thought over this idea and abandoned it a few days ago before I even saw this thread :)

Anyway, if you're interested in pursuing, here's what you have to consider: theme hospital had two things going for it: that is multiple types of diseases and multiple types of treatments. Basically the game had a way to get more complicated with time: you had to research more diseases, build new facilities etc. With the Hell Management sim I personally couldn't think of a way to gradually increase the complexity of the game. You could add researching new sins or new and more effective punishments for the sins, but that doesn't actually increase complexity that much if all you need to do to make hell operate more efficiently is introduce a few new punishment rooms. So if you're interested, concentrate on making hell administration a more complex thing then what you've described.
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By the way, my idea for hell administration came from theme hospital and reading a long time ago about another game called [url="http://en.wikipedia.org/wiki/Afterlife_(video_game)"]afterlife[/url] - you might want to check it out.
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eugene2k thanks for the feedback.

My intention is to focus on the cardinal sins. Whilst tradition says there are seven cardinal sins, Galatians 5 in the Bible notes the following mortal sins (what we call the seven deadly sins in modern times) as such:
- adultery
- fornication
- uncleanness
- lasciviousness
- idolatry
- sorcery
- hatred
- variance
- emulations
- wrath
- strife
- sedition
- heresies
- envy
- murder
- drunkenness
- revelings

This is a more complete list and as I see it, by increasing the number of these sins which you have to process provide a higher difficulty as time goes by. The increasing population of Earth over time is also another way to increase difficulty.

So not only do you need to adjust to more sins to administer, but there are more souls arriving to be processed.

A similar mechanic to Theme Hospital's disaster can be done through "a war on Earth" where a batch of souls arrive to be processed at the same time. Satan's Generals can also make increasing demands for payments of soul power during the level to ensure an increasing difficulty level.

Ultimately, it will be this multi-pronged approach which will provide the player a harder and harder game as they go through the levels.

PS: I used to play Afterlife too. Not a bad game at all! Of course, that leads to a sequel doesn't it, Heavenish Administrator. ;) Edited by BRRGames
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Seems like you have the foundation right. Hopefully the idea blossoms into a tangible product I can play :)
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