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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Charlie Circle

Announcing our game server framework--pomelo. Feedback please!

1 post in this topic

Hi everyone:
We are glad to announce our open source game server framework in node.js : pomelo?It's a fast, scalable, distributed game server framework for node.js. We'v been working on it for almost one year, and now is the time for exposure.
Here is some features:

* High scalable multi-process architecture, supporting MMO based area partition and other partition strategies
* Easy extention mechnisam, you can scale up your server types and server instances conveniently.
* Easy request, response, broadcast and rpc mechnisam, almost zero configuration.
* Focus on performance, a lot of stress testing and tune in performance and scalability
* Providing a lot tools and libraries, which are quite useful for game development.
* Providing full MMO demo code(html5 client), for good development reference.
* Based on socket.io, which means it can support all the clients that compatible with socket.io.

Not only framework, we also developed an open source MMORPG game(html5 client) based on it. Lord of pomelo is a MMORPG(massive multiplayer online role-playing game) and composed of character, mob, equipment, upgrade and task system based on pomelo on server side. It is completed in less than two months and has about 6000 lines codes in server and client side respectively.

Pomelo homepage: http://pomelo.netease.com
Pomelo github: https://github.com/NetEase/pomelo
Online Demo(LordOfPomelo): http://pomelo.netease.com/lordofpomelo
LordOfPomelo github: https://github.com/NetEase/lordofpomelo

What are your thoughts? Both negative and positive. And please, one comment is better than no one, so please comment if you read through the gist.
Thanks in advance!

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I saw chinese pomelo fruits (never-seen-before-weird-fruit) in a random food advertisement paper thing.

Is the name supposed to be a fruit or is it just coincidence?

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