[quote name='MaxieQ' timestamp='1353885889' post='5004037']
Game making is, it seems to me, a team effort. You can't really, except for the simplest games, do it alone. And coders (look at me!) often make terrible artists because we're more concerned with optimisation than artistic vision. We'd dump the colours if we though we could shave off a microsecond on a tight loop.
Interesting vision. Myself I care a lot about art and graphical appearance, but I simply cannot produce any myself. I definitely wouldn't sacrifice an artistic aspect of the game clawing for a couple extra frames per second. I mean, performance is important, but at some point you just need to accept that doing computational work takes time.
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Art is a complex profession in and of itself. You need to know a lot to produce something decent.
I just don't think that it is reasonable, or should be expected, that a game maker should possess both the coder and art skill sets.
I think of making games as more like making movies than writing books or playing music. You need both a director and an editor, and it's rare that the roles are rolled into one person because the skillsets are so diverse. I think that's the case in game making too.