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Debunez

XNA and Tiled Map Editor (Tutorial coming soon!)

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For those of you who are interested, I've taken time this Thanksgiving break from college to look into how to integrate Tiled Map Editor XML formatted maps with C# and XNA. I'm currently in the process of writing code that will allow you to easily load in maps that contain multiple layers as well as object types designated by a "Class type" that can be set in Tiled. Here is a screenshot of some console output:

[url="http://www.flickr.com/photos/90339082@N07/8207152835/"]http://www.flickr.com/photos/90339082@N07/8207152835/[/url]

Basically once i have a full map rendering im going to film a rather robust series of videos documenting how to set everything up and begin making your very own 2D tile based games using Tiled and XNA.

So. Stay tuned!

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