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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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FREE Persistence Framework for all .NET Platforms

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[size=5][b]Karvonite 5.0 Release Candidate Released![/b][/size]

Karvonite is an object persistence framework for .NET platforms. It eliminates the need of writing lot of boring error-prone code for moving the in-memory objects to and from the backing store. Karvonite is non-code invasive and requires no special attributes, interfaces or base classes in source code for saving or loading objects. Karvonite is absolutely free.


[b]Target multiple frameworks[/b] - The Karvonite framework is a portable class library (less than 100KB) and can run without modification in .NET Framework, [b]Windows Store[/b], [b]Silverlight[/b], [b]Windows Phone[/b], and [b]Xbox 360[/b] apps.

[b]Reduced development time[/b] - The framework provides the serialization engine so developers can concentrate on application logic.

[b]Code first[/b] - Code without worrying about persistence. In Karvonite, there is no relational model and there is no need to worry at all about how your persistence storage is designed.

[b]Integrates well into all the .NET application programming models[/b] - Karvonite is non-code invasive and requires no special attributes, interfaces or base classes in the source code.

[b]Undo engine[/b] - The framework provides non-code invasive undo/redo functionality that can seamless be integrated into applications.
Concurrency. Brings an optimistic concurrency model with data merging capabilities that allows handling of multiple users attempting to access the same data at the same time.

[b]Persistence Models[/b] - A persistence model is an external file that instructs Karvonite about which types and members should be persisted. Persistence models are created with the Persistence Model Editor tool shipped with Karvonite.

[b]Object libraries[/b] - A proprietary data storage engineered and optimized for fast data retrieval and rapid, trouble-free deployment that supports reading and writing across a variety of I/O types. Because an object library runs in the same process as the .NET application, it has a significant performance advantage even over many fast native databases. Object libraries require no special installation or administration.

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