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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Mak

Dominion - Episode 1 - Pax

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I'd like to announce Dominion to the Halls of GameDev - our latest, greatest, and certainly insanest project.

Dominion is a free-to-play(micro-transaction) space arcade/combat/adventure/trading game - but with fairly mighty ambitions! Ongoing, we want to evolve this into a game with a staggering amount of content - one where you could, eventually, fly across the galaxy, land in a city, get out and take a stroll around a level someone has authored and submitted...

You can find out more here : [url="http://www.maksw.com/dominion/"]http://www.maksw.com/dominion/[/url]

However, the drive is for the Kickstarter page here : [url="http://www.kickstarter.com/projects/maksw/dominion-episode-1"]http://www.kickstarter.com/projects/maksw/dominion-episode-1[/url]

Yes, I [i]know [/i]- Yet Another Space Combat Trading Piracy Game!

But, I'm sorry - I've been designing/planning this for 25 years now, and although some other notable (and very good!) projects recently "got there first" - that's not enough to derail my mad ambitions!

It's sad that I have only come back to GameDev to plug something - but for the past few years I've been working my fingers to the bone to get stable enough to be able to launch this beast - and inconvenient timing aside - the time is right!

I realised I was starting to post updates on the KS page as if it were a dev blog - then I remembered GameDev and my long-ignored journal - so I'll be using that to cross-post from now on!

I think if this gets off the ground - it's going to rock - and given GameDev's nature, I'd like to draw your attention to this aspect of it - [url="http://www.maksw.com/dominion/ca/"]http://www.maksw.com/dominion/ca/[/url] - this is a cheeky ask I know! But before judging, [i]please [/i]read it and feel the ethic behind it... we're not trying to stand on anyone's shoulders and make off with the riches(if any!) - but to organise something quite magical... a game with content generated by a massive collection of small contributions from a development community, vastly increasing diversity - and if all goes well, the time and effort will be reimbursed!

I'd ask - if you're an artist with a mind to contribute funds to the project - why not contribute some content instead?

Finally, before anyone asks or posts a reply - yes, I am clinically insane... I have a certificate to prove it and everything... somewhere... I may have lost it... [img]http://public.gamedev.net//public/style_emoticons/default/blink.png[/img] Edited by Mak
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