Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Vulcan

ID3DXSprite Morphing with a Matrix

This topic is 6091 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Surely someone knows how to do this... In the ID3DXSprite interface, there is a member function of HRESULT DrawTransform( LPDIRECT3DTEXTURE8 pSrcTexture, CONST RECT* pSrcRect, CONST D3DXMATRIX* pTransform, D3DCOLOR Color ); what D3DXMATRIX will result in various effects, such as shearing? I continue to fill the matrix will different data, and I end up getting absolutely nothing shown. Any help would be apprectiated. -Vulcan

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!